
There are, however, things i'd like to change about it. For example, they are not considered your minions, so they don't follow you in town nor in the various dungeon levels, and, nevertheless, they're timed, and die after a minute or so (i don't remember their timer exactly).
That's what I had in mind : I ask you what do you think about fewer but permanent revives (not champions-fanatics and bosses ofcourse, that would unbalance the gameplay) and a significant cooldown time after you've revived one monster (for example, you can revive one permanent monster out of... let's say... 5 or 6 ... every 2-3 minutes).
I think this could be a nice solution since spamming revive could be a bit unbalanced and it's an easy way to win every fight (you just let your skeletons kill a monster, then cast some corpse explosion, then revive).
Tell me what do you think about it. Thanks in advance!
