Bugs and suggestions
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- Posts: 27
- Joined: 08 Aug, 2014 17:56
Other sub quest idea for BrightLord if he add content to the mod "one day in the futur" : We're playing in D1 the classes of the mercenaries from D3. Exept for the templar but we could guess that he was probably a warrior before joining the order of the templar.
Like... We could play the story of the adventurer ofter the death of Diablo.
That would be more in the diablo lore than my first idea, cause
[spoiler]
[5spoiler if you're not playing diablo 3]
That's Aidan who killed Diablo, avenging his younger brother and becomming the black roder and not the character who was simple ercenarrie following aidan.
[/spoiler]
So we could play the story of the char after the death of diablo durnig the diablo 2 event that where just 2 years after, why on earth wheren't they chasing down diablo ? They must had something really important to do of have been traped somewhere unable to stop the Tristram destruction. They MUST have seen the corruption of the black roder and seeing the troble in tristram the begin to occur after the Diablo's death.
[spoiler]
And Adria was already ready to action, making a diablo child and leaving after the black roder preparing to trap the primordial in the black soulstone
Maybe our heroes where in charge with Deckard to protect the baby from corruption.
[/spoiler]
So if BrightLord add some kind of addon to this mod, this could be a storyline based on Deckard Cane.
Like... We could play the story of the adventurer ofter the death of Diablo.
That would be more in the diablo lore than my first idea, cause
[spoiler]
[5spoiler if you're not playing diablo 3]
That's Aidan who killed Diablo, avenging his younger brother and becomming the black roder and not the character who was simple ercenarrie following aidan.
[/spoiler]
So we could play the story of the char after the death of diablo durnig the diablo 2 event that where just 2 years after, why on earth wheren't they chasing down diablo ? They must had something really important to do of have been traped somewhere unable to stop the Tristram destruction. They MUST have seen the corruption of the black roder and seeing the troble in tristram the begin to occur after the Diablo's death.
[spoiler]
And Adria was already ready to action, making a diablo child and leaving after the black roder preparing to trap the primordial in the black soulstone
Maybe our heroes where in charge with Deckard to protect the baby from corruption.
[/spoiler]
So if BrightLord add some kind of addon to this mod, this could be a storyline based on Deckard Cane.
- Gamma_Corvi
- Posts: 211
- Joined: 07 Jun, 2014 13:28
@Wormek
Guardian spell is reward for Chamber of Bone quest no matter which char class you're playing. Don't lol, turn on thinking, it wouldn't hurt you.
I just start play assassin some minutes ago. I went down to lvl 5 and when I find Magic Rock and brought it to Griswold, I noticed same weird bug as Wormek mentioned. Griswold gave me Empyrean Band and to my surprise Anvil of Fury appeared near his forge. I restarted game and anvil is gone now. I didn't saw this bug before on any char I have created.

Guardian spell is reward for Chamber of Bone quest no matter which char class you're playing. Don't lol, turn on thinking, it wouldn't hurt you.
Now I smiled.QUESTION: After quest Magic Rock there shown up anvil near to Griswold, but when I quitted game and logged in again it disappeared... why?
I just start play assassin some minutes ago. I went down to lvl 5 and when I find Magic Rock and brought it to Griswold, I noticed same weird bug as Wormek mentioned. Griswold gave me Empyrean Band and to my surprise Anvil of Fury appeared near his forge. I restarted game and anvil is gone now. I didn't saw this bug before on any char I have created.

Last edited by Gamma_Corvi on 12 Aug, 2014 23:32, edited 1 time in total.
- Gamma_Corvi
- Posts: 211
- Joined: 07 Jun, 2014 13:28
- Gamma_Corvi
- Posts: 211
- Joined: 07 Jun, 2014 13:28
- Gamma_Corvi
- Posts: 211
- Joined: 07 Jun, 2014 13:28
I just remembered that someone mentioned on the forum that in Tristram should be possible to change the time of day or night. I think it's fucking great idea. Very dark atmosphere, flaming torches at the entrances to buildings, some lantern at the well, and a few scattered in the town, red glow from the church. I think I know the perfect songs which could fill the atmosphere of the night time, originally composed by Matt Uelmen and which for some reason were not in a final version of the game. Maybe this is the right time to use one of them? In my opinion, they deserves this.
Just listen.
Outtake2 Outtake3
Just listen.
Outtake2 Outtake3
Last edited by Gamma_Corvi on 16 Aug, 2014 1:59, edited 2 times in total.
- Gamma_Corvi
- Posts: 211
- Joined: 07 Jun, 2014 13:28
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- Posts: 55
- Joined: 16 May, 2014 9:54
- Gamma_Corvi
- Posts: 211
- Joined: 07 Jun, 2014 13:28
- Gamma_Corvi
- Posts: 211
- Joined: 07 Jun, 2014 13:28
O, miło. Te rozproszone światłą wyglądają naprawdę klimatycznie.
Tyle dobrego sprzętu padło mi dla maga, że zacząłem nim w końcu grać, aktualnie lvl 10, latam w Sztuczkach Arcanny, znalazłem kilka książek po drodze więc postanowiłem przypisać zaklęcia pod hot keye i...natrafiłem na problem przy przypisywaniu klawiszy pod Lighting Walla i Fire Walla (odpowiednio F5 i F6). Otóż da się co prawda przypisać zaklęcia, w prawym górnym rogu pojawiają się znaczniki hot key-ów, jednak po przyciśnięciu klawiszy odpowiadających za wywołanie tych zaklęć nic się nie dzieje. Pozostałe zaklęcia odpalają się normalnie. Nie ma znaczenia również czy przypisuję zaklęcia pod LPM czy PPM, tak jak nie ma znaczenia pod jaki hot key przypiszę LW i FW. Na początku sądziłem, że może padła mi klawa w Alienware, ale to widocznie bug w skrytpcie.
Druga rzecz, to w końcu instant cast czy cooldown?

edit.
Nie da się również przypisać apokalipsy pod hot keya.
Tyle dobrego sprzętu padło mi dla maga, że zacząłem nim w końcu grać, aktualnie lvl 10, latam w Sztuczkach Arcanny, znalazłem kilka książek po drodze więc postanowiłem przypisać zaklęcia pod hot keye i...natrafiłem na problem przy przypisywaniu klawiszy pod Lighting Walla i Fire Walla (odpowiednio F5 i F6). Otóż da się co prawda przypisać zaklęcia, w prawym górnym rogu pojawiają się znaczniki hot key-ów, jednak po przyciśnięciu klawiszy odpowiadających za wywołanie tych zaklęć nic się nie dzieje. Pozostałe zaklęcia odpalają się normalnie. Nie ma znaczenia również czy przypisuję zaklęcia pod LPM czy PPM, tak jak nie ma znaczenia pod jaki hot key przypiszę LW i FW. Na początku sądziłem, że może padła mi klawa w Alienware, ale to widocznie bug w skrytpcie.
Druga rzecz, to w końcu instant cast czy cooldown?

edit.
Nie da się również przypisać apokalipsy pod hot keya.
Last edited by Gamma_Corvi on 15 Aug, 2014 16:52, edited 1 time in total.
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- Posts: 27
- Joined: 08 Aug, 2014 17:56
After playing a little in nightmare i think the "cannot be frozen" is way too much important, and not so easy to find in this level.
I think that if an affixe is that much important that every char must have it, it's not very well balanced and is a bad point for char diversity.
Is the cold resistance is influancing the malus and / or duration of the debuff ?
I think that if an affixe is that much important that every char must have it, it's not very well balanced and is a bad point for char diversity.
Is the cold resistance is influancing the malus and / or duration of the debuff ?
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