Bugs and suggestions

Diablo 1 HD, codename Belzebub - General forum.
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Gariounette
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Joined: 08 Aug, 2014 17:56

Post by Gariounette »

Other sub quest idea for BrightLord if he add content to the mod "one day in the futur" : We're playing in D1 the classes of the mercenaries from D3. Exept for the templar but we could guess that he was probably a warrior before joining the order of the templar.

Like... We could play the story of the adventurer ofter the death of Diablo.
That would be more in the diablo lore than my first idea, cause
[spoiler]
[5spoiler if you're not playing diablo 3]

That's Aidan who killed Diablo, avenging his younger brother and becomming the black roder and not the character who was simple ercenarrie following aidan.

[/spoiler]


So we could play the story of the char after the death of diablo durnig the diablo 2 event that where just 2 years after, why on earth wheren't they chasing down diablo ? They must had something really important to do of have been traped somewhere unable to stop the Tristram destruction. They MUST have seen the corruption of the black roder and seeing the troble in tristram the begin to occur after the Diablo's death.

[spoiler]

And Adria was already ready to action, making a diablo child and leaving after the black roder preparing to trap the primordial in the black soulstone

Maybe our heroes where in charge with Deckard to protect the baby from corruption.
[/spoiler]

So if BrightLord add some kind of addon to this mod, this could be a storyline based on Deckard Cane.
Wormek
Posts: 61
Joined: 11 Aug, 2014 0:12

Post by Wormek »

lol, my Barb has done quest chamber of bone, and got guardian spell which needs 50 mana to use... While his max magic is 0 :shock:

QUESTION: After quest Magic Rock there shown up anvil near to Griswold, but when I quitted game and logged in again it disappeared... why?
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Gamma_Corvi
Posts: 211
Joined: 07 Jun, 2014 13:28

Post by Gamma_Corvi »

@Wormek

Guardian spell is reward for Chamber of Bone quest no matter which char class you're playing. Don't lol, turn on thinking, it wouldn't hurt you.
QUESTION: After quest Magic Rock there shown up anvil near to Griswold, but when I quitted game and logged in again it disappeared... why?
Now I smiled.

I just start play assassin some minutes ago. I went down to lvl 5 and when I find Magic Rock and brought it to Griswold, I noticed same weird bug as Wormek mentioned. Griswold gave me Empyrean Band and to my surprise Anvil of Fury appeared near his forge. I restarted game and anvil is gone now. I didn't saw this bug before on any char I have created.

Image
Last edited by Gamma_Corvi on 12 Aug, 2014 23:32, edited 1 time in total.
riesa
Posts: 415
Joined: 21 Feb, 2014 13:15

Post by riesa »

Corvus, don't say that you didn't noticed this Anvil 'bug' while you played your necro O.o Maybe it's his regular anvil, that's why we can't craft on this one ;p
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Gamma_Corvi
Posts: 211
Joined: 07 Jun, 2014 13:28

Post by Gamma_Corvi »

Did I digged up already known bug? I searched for any informations on forum before I wrote that post but didn't find nothing.

No, it's just chinesse shit that he bought at allegro...
riesa
Posts: 415
Joined: 21 Feb, 2014 13:15

Post by riesa »

Yeah, many times people where asking why they cannot craft if they have anvil after Magic Rock quest...
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Gamma_Corvi
Posts: 211
Joined: 07 Jun, 2014 13:28

Post by Gamma_Corvi »

Mea culpa then. Sorry for the fuss.
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Gamma_Corvi
Posts: 211
Joined: 07 Jun, 2014 13:28

Post by Gamma_Corvi »

I just remembered that someone mentioned on the forum that in Tristram should be possible to change the time of day or night. I think it's fucking great idea. Very dark atmosphere, flaming torches at the entrances to buildings, some lantern at the well, and a few scattered in the town, red glow from the church. I think I know the perfect songs which could fill the atmosphere of the night time, originally composed by Matt Uelmen and which for some reason were not in a final version of the game. Maybe this is the right time to use one of them? In my opinion, they deserves this.

Just listen.

Outtake2 Outtake3
Last edited by Gamma_Corvi on 16 Aug, 2014 1:59, edited 2 times in total.
BrightLord

Post by BrightLord »

There is problem with enabling light in tristram. Some structures use tiles in a way that part of roof is draw as floor tile. It does not look well without making structures super bright.
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Gamma_Corvi
Posts: 211
Joined: 07 Jun, 2014 13:28

Post by Gamma_Corvi »

I see. I knew it wouldn't be so easy but come on, don't You like the idea? There must be an solution to this problem. Just drink a beer(s), smoke some weed, listen to the outtakes, relax and think. You will get proper way to make this happen. I believe in You. My beer and weed also believe in You :wink:
NakedSnake
Posts: 55
Joined: 16 May, 2014 9:54

Post by NakedSnake »

Shame those link's don't work Corvi. Would have loved to listen to them. Any keywords that I can find them on youtube or can you upload them again?
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Gamma_Corvi
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Joined: 07 Jun, 2014 13:28

Post by Gamma_Corvi »

I checked, they works.
BrightLord

Post by BrightLord »

There should be mini patch soon that will fix some simple bugs and add new light radius effects to belzebub.
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Gamma_Corvi
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Joined: 07 Jun, 2014 13:28

Post by Gamma_Corvi »

O, miło. Te rozproszone światłą wyglądają naprawdę klimatycznie.

Tyle dobrego sprzętu padło mi dla maga, że zacząłem nim w końcu grać, aktualnie lvl 10, latam w Sztuczkach Arcanny, znalazłem kilka książek po drodze więc postanowiłem przypisać zaklęcia pod hot keye i...natrafiłem na problem przy przypisywaniu klawiszy pod Lighting Walla i Fire Walla (odpowiednio F5 i F6). Otóż da się co prawda przypisać zaklęcia, w prawym górnym rogu pojawiają się znaczniki hot key-ów, jednak po przyciśnięciu klawiszy odpowiadających za wywołanie tych zaklęć nic się nie dzieje. Pozostałe zaklęcia odpalają się normalnie. Nie ma znaczenia również czy przypisuję zaklęcia pod LPM czy PPM, tak jak nie ma znaczenia pod jaki hot key przypiszę LW i FW. Na początku sądziłem, że może padła mi klawa w Alienware, ale to widocznie bug w skrytpcie.

Druga rzecz, to w końcu instant cast czy cooldown?

Image

edit.

Nie da się również przypisać apokalipsy pod hot keya.
Last edited by Gamma_Corvi on 15 Aug, 2014 16:52, edited 1 time in total.
Gariounette
Posts: 27
Joined: 08 Aug, 2014 17:56

Post by Gariounette »

After playing a little in nightmare i think the "cannot be frozen" is way too much important, and not so easy to find in this level.

I think that if an affixe is that much important that every char must have it, it's not very well balanced and is a bad point for char diversity.

Is the cold resistance is influancing the malus and / or duration of the debuff ?
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