I was just wondering if you could make the health and mana slowly regenerate overtime, like in Diablo 2. Your mana, based on Magic, will slowly increase by a small percent. And your health, based on your vitality, will slowly increase by a small percent. Obviously the health would regenerate by a much smaller factor. You should know what I mean if you've played Diablo 2.
Also, on a separate note, you had the feature where when the item's durability was 0 it would just be unusable, not disappear, why'd you remove that? That would be very useful not to lose my valuable items.
Mana and Health slowly regenerate suggestion?
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- Posts: 4
- Joined: 11 Jun, 2012 3:54
Mana and Health slowly regenerate suggestion?
PrinceOthman
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- Posts: 4
- Joined: 11 Jun, 2012 3:54
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- Posts: 4
- Joined: 11 Jun, 2012 3:54
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- Posts: 31
- Joined: 28 Dec, 2012 18:21
Not to sound like a broken record here, Noktis, but mana regen does sound like a good thing to implement. Sure, we could make it so it does it slowly over time, like maybe 1/64th a point for every 16 magic. Life regen.... eh..... would make it too.... The Hell-y...... if you know what I mean
EDIT: Wait wait, maybe in future patches, add affixes that allow such regen? That way, people who want the changes can try them out while the other players continue on the way they want to, the same awesome ways they always have since Awake's humble beginnings?
EDIT: Wait wait, maybe in future patches, add affixes that allow such regen? That way, people who want the changes can try them out while the other players continue on the way they want to, the same awesome ways they always have since Awake's humble beginnings?
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