Whats your idea for golem spell improvements?
There are some works going on regarding player minions so he will soon follow character through stairs/portals.
I think improving his defense capabilities at cost of damage could be good idea. Maybe adding extra damage to super bosses like diablo against golem and other minions to balnce it out.
Improving golem
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Defense abilitities is a good point 
Maybe you can add a feature that the golem does additional light/fire/magic/ice dmg when hit with an equivalent spell from the player
that would be awesome

Maybe you can add a feature that the golem does additional light/fire/magic/ice dmg when hit with an equivalent spell from the player

that would be awesome

Last edited by sergio_cannabis on 12 Mar, 2014 23:54, edited 1 time in total.
When I was testing golem on spell lvl higher than 30, I noticed that, it isn't a threat for monsters. Maybe it could take/do some minor damage, but it wasn't able to tank majority of minibosses on hell/hell mp 10. With casters, he is to slow to do damage, needs stone curse help.
My vision on future golem is unorthodox. Make him a modular spell. First golem use- basic version dmg, health, armor, speed,resistances balanced, second cast(on existing one), tank mod low dmg, speed, high armor and/or health and res, third cast attack mode, high speed and dmg, low hp etc.
If this option isn't a possibility, I think that you could increase golem walking speed.
My vision on future golem is unorthodox. Make him a modular spell. First golem use- basic version dmg, health, armor, speed,resistances balanced, second cast(on existing one), tank mod low dmg, speed, high armor and/or health and res, third cast attack mode, high speed and dmg, low hp etc.
If this option isn't a possibility, I think that you could increase golem walking speed.
Improving of Golem
Discovering a tome of knowledge, I devour its words 
Golem is a primitive being of clay... Okay? Making him fast and crazy superpowers' warlord is simply miss, I think. And where the challenge will be?
I enjoy the game as it has been made, don't look for holes in the whole. There's not much such faultless games as first Diablo.

Golem is a primitive being of clay... Okay? Making him fast and crazy superpowers' warlord is simply miss, I think. And where the challenge will be?
I enjoy the game as it has been made, don't look for holes in the whole. There's not much such faultless games as first Diablo.
First of I like the brightlord's concept
Adding the golem more defense is highly recommended.
If I run torment runs with my golem, I noticed that the golem dies to fast.
It is very important for me as a wizzard to use my golem as a decoy.
If i see for instance many enemies, I cast the golem into them as a decoy and I stay back and cast my spells. However, the golem as it is right now, dies in torment very fast. I cast the golem as a decoil like every 4sec.
Adding more def would be nice. I don't care about the golems damage nerf as a exchange of The defense buff, because I use the golem only as a decoy.
Furthermore, I have some nice ideas. Brightlord, maybe you don't need to
Add the golem more def via a patch. You could add some new unique items
Which got some new affixes which boosts for example the golems defense
"+200 def to golem" . You Can also add some item which creates a crazy effect on the golem like for example "the golem can't walk anymore, but deals instead +300 damage as fire" ...
Adding the golem more defense is highly recommended.
If I run torment runs with my golem, I noticed that the golem dies to fast.
It is very important for me as a wizzard to use my golem as a decoy.
If i see for instance many enemies, I cast the golem into them as a decoy and I stay back and cast my spells. However, the golem as it is right now, dies in torment very fast. I cast the golem as a decoil like every 4sec.
Adding more def would be nice. I don't care about the golems damage nerf as a exchange of The defense buff, because I use the golem only as a decoy.
Furthermore, I have some nice ideas. Brightlord, maybe you don't need to
Add the golem more def via a patch. You could add some new unique items
Which got some new affixes which boosts for example the golems defense
"+200 def to golem" . You Can also add some item which creates a crazy effect on the golem like for example "the golem can't walk anymore, but deals instead +300 damage as fire" ...
Last edited by Raz0r on 19 Aug, 2018 17:13, edited 1 time in total.
I think Golem is more deadmeat elemental minion than brother in arms. I'm sorcerer (51). My tactics (Hell levels on Torment) is:
Infravision + Slowdown + Elemental Drain + Teleport to the middle of chamber full of Death Knights, Necromancers, Advocates, Succubus etc. + high level Apocalypse (or Chain Lightning - sometimes it's good enough)
When Elemental Drain is over I retreat or stay and use Blizzard or Meteor Cluster to kill those who survived. Golem's role is to engage enemies' attention. Every combat such as described last just few seconds but without Golem summoned every foe is focused on me, able to block me to death or freeze. Anyway, in my opinion the main role in combat rests on player's shoulders. I can't imagine fun from waiting as clay Golem will fight Diablo instead of meins
Also, when I fight a boss (especially with Poison Enchanted) I use my Golem as a shield, not a weapon. I simply stay behind Golem in one line with an enemy. Enemy is engaging combat with Golem while I use Elemental Drain and suitable offensive spell. When Elemental Drain is over I use Stone Curse, waiting and cure the Golem (or summon new but if its position is perfect I prefer Heal Other spell). With good tactics and powerful archimage's gear the Golem creature really doesn't need any weird sophisticated boosts
Infravision + Slowdown + Elemental Drain + Teleport to the middle of chamber full of Death Knights, Necromancers, Advocates, Succubus etc. + high level Apocalypse (or Chain Lightning - sometimes it's good enough)
When Elemental Drain is over I retreat or stay and use Blizzard or Meteor Cluster to kill those who survived. Golem's role is to engage enemies' attention. Every combat such as described last just few seconds but without Golem summoned every foe is focused on me, able to block me to death or freeze. Anyway, in my opinion the main role in combat rests on player's shoulders. I can't imagine fun from waiting as clay Golem will fight Diablo instead of meins

Also, when I fight a boss (especially with Poison Enchanted) I use my Golem as a shield, not a weapon. I simply stay behind Golem in one line with an enemy. Enemy is engaging combat with Golem while I use Elemental Drain and suitable offensive spell. When Elemental Drain is over I use Stone Curse, waiting and cure the Golem (or summon new but if its position is perfect I prefer Heal Other spell). With good tactics and powerful archimage's gear the Golem creature really doesn't need any weird sophisticated boosts

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