
Now, a couple suggestions that you might find interesting, if it hasn't been said already:
I recently came over to Awakening from another well known mod, The Hell, and I was wondering if we could implement a little something from there. I was wondering....
1. Maybe implement a challenging feature of certain enemies to drain approximately 25% of your current mana upon landing a hit on you, to bring a little challenge to those of Sorcerers?
AND/OR
2. Perhaps making some, if not all, of the long lost quests that were scrapped by Blizzard in the end activated and brought back in Awakening?
There's so much content missing because of those, that I think bringing some of them back here might add to the fun here.
These are my suggestions. I'm sure you'll need to do beta testing a bunch to ensure that they work properly, but once they're in place, the game feels a little more fun and/or in balance. I wholeheartedly understand if you cannot implement one or both, as modding sounds like a whole lot of work.
That being said, wishing the best for this mod, its definitely holding good promise in my eyes, perhaps more than The Hell itself

EDIT : Before I forget *again*, does the Awakening dispose of this bug as of now?:
SWING SPEED
The suffix "of Haste" is supposed to be faster than "of Speed," but they both produce the same swing speed as they eliminate the same number of animation frames on an attack. Blizzard incorrectly claims this was fixed in the 1.07 patch.
The suffix "of readiness" (designed to drop one frame of animation) is useless.
If not, then are we looking at a possible fix for that in a future patch?