I'm just watching some let's play from Belzebub and I see that mana shield works a little bit different than it was in original Diablo 1. Despite the fact that he uses mana shield he sometimes loses HP too (still having mana shield), and I often see word "Absorb" up of his character and I have a feeling that he doesn't lose any points then (HP neither mana).
Can somebody explain me how it works in this mod, please?
Now to clarify what you've seen. If his mana never deplets while he is affected by Mana Shield, he is either not getting hit by anything, or getting hit by very little damage so you can't even tell if he has been hit at all. The thing is, in Belze damage absorbed by mana is not shown in digits like damage that is dealt to HP. The word "absorbed" then appears instead of these digits.
There's also a small chance of him having 100% resistance to certain element, thus making him invulnerable to that element.
Last thing that can "absorb" damage, is "absorbs half/full trap damage". If he has that, he is not being damaged by traps from opening chests and such.
Without seeing myself it's hard to say which case it is, but I'm pretty sure it's the first.
There's also a Necromancer class, whch has an innate skill similar to Sorcerer's Mana Shield. It's called Blood Ritual and makes you spend life for casting spells.
Sorry if that's tangential. I'm speculating that either the LP'er's mana shield went down momentarily or that these monsters have the ability to do their double-hit regardless of mana shield.
Hit in 14:36, when "monster dog" spitted him acid. He had mana shield but lost 12 HP.
Or this video: https://www.youtube.com/watch?v=DC2zsLp ... S&index=15
When he is in inferno flame (starts in 7:50), there is a weird noise and I believe he doesn't lose any points.
Same in previous video in 20:15, when he goes through the fire wall he set earlier. The same noise and no mana points loss.
Am I wrong?
In second scene he is taking damage as usual, it may be not obvious for those who haven't played mod, since there's damage over time. If you look closely, you'll notice that at this time mark his mana depletes, "sinks" quickly instead of just jumping from high amount to low as if he would be struck by a large hit. Noticing this is a matter of experience. If you play the mod and decide to stand in some DoT spells (like Inferno in this case), you'll feel it.
1. Yeah, you are right! I was confused because his mana shield symbol didn't disappear! And I remembered it from original Diablo. Here it just lasts for 30 minutes. I understand now.
2. Ok, I will have to play to feel it.
Thank you for explanation!
But I found one more interesting situacion. This video:
https://www.youtube.com/watch?v=vLEQNfY ... S&index=12
at 14:06. What do these all "Absorb" mean? And how does it work? And when does it work? (I mean, when do you have a chance for absorb?)
Hm, probably I will answer the question myself. Isn't it because of physical damage on which mana shield gives you little resistance?
There's difference between hits and damage over time. Hits can be blocked most of time, damage over time can't.
When you are hit, there is a damage instance, in which you are, well, taking damage and numbers (or word "absorbed") appears.
When you are taking damage over time, there is no single damage instance, that's why you don't see numbers when taking damage. Otherwise you'd see something like "1" "1" "1" "1" "1" "1" "1" "1" "1" "1" "1" "1" flying over your head, and that doesn't look very neat so they are not displayed.
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