Armor class and physic resistense

Diablo 1 HD, codename Belzebub - General forum.
lounger
Posts: 4
Joined: 15 Apr, 2014 0:55

Armor class and physic resistense

Post by lounger »

My barbarian was using an unique full plate armor which has 16x ac and my physic res is 73%.But after changing to another unique armor(I forgot its name,not using pc.I only remeber it needs 35 player level) with 23x ac, my physic res drop to 40%.I thought it should be 75 % since my ac got higher.

my barbrian still hard to clean nightmare dlv 16 with 40x ac ,-24 dfe , 4 max res and 73%physic res :(
User avatar
Constance
Posts: 246
Joined: 28 Mar, 2014 19:39
Location: Tristram

Post by Constance »

I'd be interested in knowing how physical resistance actually works, since it seems to decrease when you level up.
User avatar
Jofuss
Posts: 211
Joined: 11 Feb, 2014 0:28
Location: United States

Post by Jofuss »

*snip*
Or BrightLord might show up before that and actually explain how it works :)
BrightLord saved the day, see below.
Last edited by Jofuss on 26 Apr, 2014 21:28, edited 1 time in total.
BrightLord

Post by BrightLord »

User avatar
Jofuss
Posts: 211
Joined: 11 Feb, 2014 0:28
Location: United States

Post by Jofuss »

*snip*
BrightLord saved the day, see below.
Last edited by Jofuss on 26 Apr, 2014 21:29, edited 2 times in total.
riesa
Posts: 415
Joined: 21 Feb, 2014 13:15

Post by riesa »

BrightLord wrote:Here you go :D

http://pastebin.com/TXTC0Sph
Someone translate it form Orcish to Human language? xDD
User avatar
Jofuss
Posts: 211
Joined: 11 Feb, 2014 0:28
Location: United States

Post by Jofuss »

*snip*
BrightLord saved the day, see below.
Last edited by Jofuss on 26 Apr, 2014 21:30, edited 2 times in total.
BrightLord

Post by BrightLord »

If attacker level is specified when hit it's taken for calculations. In rare cases when there is no attacker, player level is taken instead.

Damage reduction shown is value vs attacker of equal level.
If you have 20% Dr at 30 clvl some level 1 fallen one attack will be most likely reduced by 75%.

value for that coefficent is
war/barb 15
rogue 20
sorc 30
necro 25
ass 20

less is better

cap for plate is 75% dr. 90% check is for future as items that increase raw dr could show up sometime
Last edited by BrightLord on 26 Apr, 2014 21:26, edited 1 time in total.
User avatar
Jofuss
Posts: 211
Joined: 11 Feb, 2014 0:28
Location: United States

Post by Jofuss »

lounger wrote: My barbarian was using an unique full plate armor which has 16x ac and my physic res is 73%.But after changing to another unique armor(I forgot its name,not using pc.I only remeber it needs 35 player level) with 23x ac, my physic res drop to 40%.I thought it should be 75 % since my ac got higher.
Direct answer to question: You likely changed to a Higher AC but lesser protecting armor. You went from "FULL PLATE" to something like "LEATHER" armor. Even though it has much higher AC, the class of the armor only allows you a certain amount of physical resistance. You would need a "Plate" armor that has higher AC for your physical resistance to go above what it previously was with your other unique plate armor.

You can Identify what "weight" of armor you have by the characters sprite when equipping the armor. "Light" shows the standard character sprite, "Medium" shows the "chain type armor" sprite and "Heavy" shows the "plate type armor" sprite.

Light Armor (Normal quality names):
Rags
Cape
Cloak
Robe
Quilted Armor
Leather Armor
Hard Leather Armor
Studded Armor

Medium Armor (Normal quality names):
Ring Mail
Chain Mail
Scale Mail
Splint Mail

Heavy Armor (Normal quality names):
Breast Plate
Field Plate
Gothic Plate
Full Plate Mail

Light Armor Maximum physical resist = 40%
Medium Armor Maximum physical resist = 55%
Heavy Armor Maximum physical resist = 75%
Physical Resistance CAP = 90%

(All of this is based on my interpretation of the code snippet posted by BrightLord. I will do my best to confirm that I have conveyed this information appropriately and correctly. Without more code though I am only able to take a best guess as to the external calls. If I find any of it to be in error I will edit this post to remedy the situation.)
Last edited by Jofuss on 26 Apr, 2014 22:01, edited 4 times in total.
User avatar
Jofuss
Posts: 211
Joined: 11 Feb, 2014 0:28
Location: United States

Post by Jofuss »

cap for plate is 75% dr. 90% check is for future as items that increase raw dr could show up sometime
Yeah sorry I'm editing that. I noticed that while typing my next reply :)
value for that coefficent is
war/barb 15
rogue 20
sorc 30
necro 25
ass 20
Yeah in my quick little in game testing I was doing I noticed this and assumed that's what this meant, but I hadn't gathered enough data to get the actual coefficients.

Necro gets better benefit from armor than sorcerer? Good to know! Looks like the necro would make a much better "Battlemage".
User avatar
andronnik
Posts: 241
Joined: 10 Mar, 2014 21:33
Location: Germany

Post by andronnik »

what is CAP?
riesa
Posts: 415
Joined: 21 Feb, 2014 13:15

Post by riesa »

andronnik wrote:what is CAP?
Highest possible value?
User avatar
Jofuss
Posts: 211
Joined: 11 Feb, 2014 0:28
Location: United States

Post by Jofuss »

BrightLord wrote: 90% check is for future as items that increase raw dr could show up sometime
So while as of right now the maximum attainable value is 75% damage reduction, (with sufficiently high armor class while wearing "plate" armor,) the hard coded maximum value to ever be obtainable is 90% damage reduction. So for if there were items introduced that add to maximum physical resistance, kind of like the items that add to maximum elemental resistances we have now.
riesa
Posts: 415
Joined: 21 Feb, 2014 13:15

Post by riesa »

Jofuss wrote:
BrightLord wrote: 90% check is for future as items that increase raw dr could show up sometime
So while as of right now the maximum attainable value is 75% damage reduction, (with sufficiently high armor class while wearing "plate" armor,) the hard coded maximum value to ever be obtainable is 90% damage reduction. So for if there were items introduced that add to maximum physical resistance, kind of like the items that add to maximum elemental resistances we have now.
Maybe it's like - Heavy Armor + 15%(max) physical res... It could have some sense while we didn't saw any physical res affixes yet but BrightLord said about just particular items with 90% Physical Resistance...
User avatar
andronnik
Posts: 241
Joined: 10 Mar, 2014 21:33
Location: Germany

Post by andronnik »

BrightLord wrote:
cap for plate is 75% dr. 90% check is for future as items that increase raw dr could show up sometime
Have items with increased damage reduction introduced since? :)

Or is the CAP still at 75% phisical dmg reduction...?
Post Reply

Who is online

Users browsing this forum: No registered users and 11 guests