Bug, secret or Doomlord Gam'ar ridiculously overpowered?

Diablo 1 HD, codename Belzebub - General forum.
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Is Doomlord Gam'ar overpowered?

Yes
5
45%
No
3
27%
Warrior is underpowered
3
27%
 
Total votes: 11
Klumpen
Posts: 2
Joined: 22 Nov, 2015 10:01

Bug, secret or Doomlord Gam'ar ridiculously overpowered?

Post by Klumpen »

Hello,

I've been having a blast with Belzebub so far and thank you guys for this great revival and enhancement of Diablo 1 (although it seems to lack the monk, cownut, hive, etc...), have finished all quests apart from Izual that I didn't find yet for some reason and have entered the terror domain with my warrior on normal difficulty.
Most enemies are no problem at all as long as there are not dozens of succubi around that don't want to be touched and I have no problem with anything running around in the terror domain since my armour has over 80 defense, I've got Lachdanan's helmet, some of my stuff is crafted and I've invested the last few levels completely in vitality.

The game effectively ends with Doomlord Gam'ar though. I activate my protective skill, only hit him with this powerstrike but if he lands a good blow, I'm dead instantly, from 100% to 0% health in half a second.

Seriously: Wtf?
Is there something I have to do first to weaken him, make some ritual, read some book, find a special item, sacrifice cute little bunnies?
I'm at a loss here, please help!
Malpheas
Posts: 3
Joined: 30 Aug, 2015 19:27

Post by Malpheas »

He does need a decent amount of magic resist to handle in melee.
Ugily
Posts: 419
Joined: 08 Sep, 2014 23:39

Post by Ugily »

Warrior will need a fast, high damage weapon, lots of armor, and mana+life steal. Summon a golem near him to distract, then charge in to start hitting and ignore his summoned terrorfiends.
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DacianDraco
Posts: 461
Joined: 30 Aug, 2015 4:04
Location: Cybertron

Post by DacianDraco »

The only "problem" if you can call it that is that his "arcane spiral nova" multihits when you are in melee range, just like all other novas. In later difficulties it's not as much of a problem, you can stack "+max magic resistance" and tank it quite well, but early on you must stay at full health to survive it, because it takes almost all of your life. Also the 80+ life affix found on items in later difficulties can push your life pool up and he won't one shot you unless your life is pretty low, and in fact all your gear gets better and helps with survivability.

And yeah Doomlord Gam'ar is the toughest out of Diablo's generals, but that's ok, the other 2 each tone down the toughness and are easily beatable once you can beat Gam'ar. If it would have been the other way around, you would need to improve with each one you beat and frustration can build up, while this way you only need to get good at beating Gam'ar and then you are good to face Diablo.
EnkerZan
Posts: 53
Joined: 11 Oct, 2015 5:31

Post by EnkerZan »

I honestly think the boss order should be reversed, because Ga'mar is toughest of the 3, it's only natural that he should be last. Especially considering the Necro guy (forget his name) is laughably easy.
Ugily
Posts: 419
Joined: 08 Sep, 2014 23:39

Post by Ugily »

I agree that Benedict the Black should be much tougher.
Klumpen
Posts: 2
Joined: 22 Nov, 2015 10:01

Post by Klumpen »

Thank you guys.

I've leveled up a bit, invested even more points into vitality, got myself stuff that gave me max magic resistance (for which I had to sacrifice a bit lightning resistance which killed me once on the way towards him thanks to those damn elite wizards), pumped myself up with some potions with temporary effects, took lot of mana potions with me too and did actually beat him. This invincible knight was a completely different annoyance, since I could only hurt him at all using the skills, so I had to fill most of my belt up with mana potions, but he died too and so did this whimpy necromancer and in the end Diablo.
Diablo was still tougher than Gam'ar, but I aggree, that if you can handle Gam'ar, it's possible to handle Diablo as well.

I'll not try nightmare with the warrior though and may rather switch to a ranged class instead, since it was quite hard already in "normal".

Ahh how I wished to be able to play the Crypts now too, those were really cool.
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DacianDraco
Posts: 461
Joined: 30 Aug, 2015 4:04
Location: Cybertron

Post by DacianDraco »

Don't ever invest into Vitality, unless playing a Necromancer, it gives very few life points, for ex 10 attribute points into VIT translates to 20 life, which won't help you much, better put those 10 attribute points into STR because besides making your skills better it also gives 1.8 Damage and 5% more Critical Damage, or even spend it in DEX to get 1.8 Damage, 2 Defense and 1.25% Critical Hit Chance. Latter on with better +Life and % Maximum Life affixes you can double your life pool just with gear, it's really not worth it investing into VIT.

And Diablo is not as deadly as you might think, the thing is you need all resistances, magic for his Apocalypse, fire for his Flame Wave Nova and Meteor Cluster, lightning for his Breath of Red Lightning and cold for his melee hit, and as much Armor Class as possible, preferably of the last quality (plate armor/belt, gothic shield, horned helm) with % enhanced armor. And a ton of potions, buff and keep hitting him. Being your first character, it's normal that your gear is sub par and you are struggling, all melee characters depend on gear a lot, but don't worry with some hand me downs you'll do better.

Also this is just a theory of mine that i find true somehow, and thus i think it's best to position yourself directly S or N of him, i find that this way you take less damage from his spells like Flame Wave Nova and Breath of Red Lightning (for lack better names) because not as many of those flames/red lightnings hit you, on his W and E sides these flames/red lightnings don't spread as much, possibly because we see the game from a vantage point and the squares are actually diamonds with the horizontal line being a bit more long that the vertical one. And when he knocks you back i feel you can get back up/down to him faster than when attacking from his sides, again because i think the diagonal length on the vertical is a bit shorter. I might be wrong and it might not matter, but from my experience i find this position best.
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