Capabilities of the engine
Capabilities of the engine
Hello friends,
Love Tchernobog. It's excellent, simply delightful.
I've been playing Tchernobog and I can see that quests and events aren't completed yet, so I was wondering - do they have to be programmed manually, each event and every quest? If so, that makes for possibilities like custom quests, or different quest endings than we're used to.
An example would be having a different end for the Tavern's Sign quest based on if you return the sign to Ogden versus if you give the sign to Snotspill. I imagine Snotspill would be happy and opens up his own Tavern just before catacombs there. What services would he offer? Can we have NPCs in the dungeon?
Question about each difficulty, is it possible to have Normal, Nightmare and Hell each start in a different town.dun file, with different NPCs and rename them to Acts 1,2 and 3 instead? Keep the difficulty increase and the item drop but new quests and a continued story?
In town, my pet peeve is seeing the black corners of the map, and I also want to make a larger playable area. What's the biggest map size if I were to use dun_edit to make a larger town area?
Is it possible to use Tchernobog's engine to create new .dun files? I remember in pre-Chochlik (over 2 years ago, wow...) you could set "DEV ON" and edit some tiles, but couldn't extend the game past the black edge. It'd be helpful to have a preview of the tile you're on, similar to how dun_edit lets you pick. It takes really long to load custom maps too, no MAPLOAD option, have to rename to TOWN48x48.dun and repack the MPQ.
This is all for now,
Cheers
Love Tchernobog. It's excellent, simply delightful.
I've been playing Tchernobog and I can see that quests and events aren't completed yet, so I was wondering - do they have to be programmed manually, each event and every quest? If so, that makes for possibilities like custom quests, or different quest endings than we're used to.
An example would be having a different end for the Tavern's Sign quest based on if you return the sign to Ogden versus if you give the sign to Snotspill. I imagine Snotspill would be happy and opens up his own Tavern just before catacombs there. What services would he offer? Can we have NPCs in the dungeon?
Question about each difficulty, is it possible to have Normal, Nightmare and Hell each start in a different town.dun file, with different NPCs and rename them to Acts 1,2 and 3 instead? Keep the difficulty increase and the item drop but new quests and a continued story?
In town, my pet peeve is seeing the black corners of the map, and I also want to make a larger playable area. What's the biggest map size if I were to use dun_edit to make a larger town area?
Is it possible to use Tchernobog's engine to create new .dun files? I remember in pre-Chochlik (over 2 years ago, wow...) you could set "DEV ON" and edit some tiles, but couldn't extend the game past the black edge. It'd be helpful to have a preview of the tile you're on, similar to how dun_edit lets you pick. It takes really long to load custom maps too, no MAPLOAD option, have to rename to TOWN48x48.dun and repack the MPQ.
This is all for now,
Cheers
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