Are the damage calculations the same as in Diablo and Hellfire?
Taken from http://www.bigd-online.com/JG/JGFrame.html
Rogue with bow: (Str+Dex)·clvl/200
Warrior with melee weapon: Str·clvl/100
Barbarian with axes and clubs: Str·clvl/75
Barbarian except for axes and clubs: Str·clvl/100
Extra bonus for Barbarian without shield: Vit·clvl/100
Are these still the same?
If I could cheat I could test them myself, but I don't have the time to level up different characters with different stats just to test them...
Anyone know how damage is calculated in Belzebub?
Damage Calculations
Maybe it was at some point, but it can't be the case anymore, as the changelog for beta 1.033 states such things asangra wrote:In Belsebul formula is same for all classes: (str+dex)*clvl/200
« - Increased Rogue ranged damage gained from dexterity
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