
1. Minions are murdered by certain spells cast by the Necromancer. Spells like Lightning, Fireball, Chain Lightning, Apocalypse have no problems, since they only kill the enemies, but spells like Firewall, Lightning Wall, Flame Wave murder the skeletons/revives/golem/zombies. The main problem here is that CORPSE EXPLOSION also kills them. That is one serious issue, as your minions will always be close to corpses, as they fight off another wave. Casting Corpse Explosion simply kills all your minions instantly and leaves you naked out there. This MUST be tweaked as no one ever uses it in favor of minion survivability.
2. Certain minions do not teleport with the player. Zombies and Revives do not teleport (and you also lose them by coming to town - this was not a problem in Diablo 2) while golem and skeletons do. Revives are essential and cost a lot more life to bring about, they should teleport with the player, as they did in Diablo 2, to avoid constant re-casting (corpses aren't cheap, you know

3. Zombies are useless. If we consider their very slow speed and the need for a corpse to cast them (not to mention their timed lifespan and inability to teleport with player), we arrive at the conclusion that they are useless. The only upside is a reasonable HP amount, but that's all. Either tweak them to live forever and teleport with the player, or replace the skill.
4. The Necromancer lacks a proper tank. Now this is one of the main problems. The aforementioned character relies on minions to deal the damage needed. What he doesn't possess is a singular, proper tank (not to deal damage, just be a meat shield). If we remember correctly, we used to have a Golem in Diablo 2, having 12.000 HP while we had circa 800. He could not deal a lot of damage, but was able to take in a lot of hits, for the Necromancer to hide behind and deal some damage himself. The Golem here is very weak, having a little more than 50%+ health than the character and dies in an instant when hit by bosses such as Butcher, Leoric, etc. In Diablo 2, a Golem could withstand bosses like Duriel for at least 10 seconds. My Golem couldn't resist 3 seconds with the Butcher (in fact none of my minions did) and this is why I ended up NOT BEATING him at all on Nightmare (yet). There is no Necromancer-way to defeat bosses, only a hybrid of bad choices that will get you killed (as your minions don't help at all - not 5 seconds do they survive). Since the Necromancer is just a Sorceror with a far smaller Mana Pool and a quite lumpy attack speed with most weapons (except for a few one-handed swords), he MUST have something to hide behind. The Sorceror is superior at beating bosses because he has a very strong mana pool (due to the Mana/Magic Point + Magic Point/Level) and has Mana Shield. A singular minion with small damage, but a life pool like 500% (minimum) better than the character's should be added to provide the Necromancer with proper boss-fighting techniques. Since he was weak for boss-killing, I had to spam guardian+teleport at Diablo (normal) to beat him somehow (at lvl 30 which is quite good for normal) - minions were instantly killed by his Apocalypse

5. Heal Other should heal minions, since it does not work at all - the spell is bugged.
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I hope that this small list will help make this mod a more balanced one and with less annoyances.
Cheers
