Number of updates: 1
Suggestions: 150
NEXT UPDATE: 27-04-2014 (Sunday)
(will bring first votes and new suggestions)
Intro:
Ok so theres been a chaos regarding suggestion threads on forum featuring ideas from various players. I decided to gather all of them into one place and let people know that THIS is THE place to report ideas and vote for or against them. This way everyone will be able to keep track with everything and add their vote to help developers know better what the hell do we even want from them.
I looked through the entire Belzebub forum to gather ALL the ideas. I skipped very few of them that were already outdated ("Cain's identification could be faster!") or simply ridiculous ("screw Diablo I, make a Belzebub mod for Diablo II !!1!"). I did this in chronological order (from the oldest to the newest). I didnt include who came up with which one as its not a crucial information.
Since forum's poll option features only the option for a one question and many answers (not MANY questions and 2 answers) i had to make things the way they are here, by a list, and voting will have to make place by typing one's opinion (i didnt want to create some survey outside of the forum, lets keep things here).
The rules of this thread are:
- - This post containing the list of suggestions will be updated from time to time after gathering a group of new suggestions from the upcoming posts by users and new votes about the old ones. Every update will be announced by a new post so you wont miss it. Lets say the list will be updated once per a week.
- Dont edit your posts after the votes update. If you had a change of mind make a new post and dont forget to remind that you change your vote.
- Every suggestion from the list can be voted "for" or "against" (or simple "Yes" or "No" if you prefer that). If you arent sure whats your opinion about something then skip it and dont vote at all, move onto the next one.
- Keep your answers clear, for example add a "Yes" or "No" at the beginning of them (so it will be easier to count the votes). After that you may start elaborating your answer if you wish.
- if a "yes" or "Agree" or "no" or "disagree" doesnt fit your answer then it means your opinion is invalid (for example it doesnt give an clear answer). in that case try to use different words in stating it.
- if you want to adress the issue mentioned in the list BUT solve it in a DIFFERENT way than stated, then make a NEW suggestion.
- keep your new suggestions in their own list inside your post instead of introducing them as a part of your opinion. this will help with gathering them up and adding to the main suggestions list later on.
- Only the votes from posts in this thread will be counted, so even if you already said what you think about something you have to at least say "Yes" or "No" again. And by the way this way anyone will be able to count the votes to check if counts are fair.
- In your opinion you cannot be ambivalent ("yes and no"), you have to be either for or against, or not vote at all. Unclear votes will not be counted.
- Dont type useless votes like "i dont know" or "makes no difference to me". Just skip instead.
- No matter how many yeses or noes will you type it will count as just one "yes" or "no"
- Positively popular suggestions from the list (having much more upvoted than downvotes) will be distinguished from the rest with a bigger font size. While posting make sure to always make your mind about these!
- If you want to add something new, dont report bugs. For these we have threads about the new version of the mod being releases. Here we talk only about suggestions.
- Also, try to express your idea the way it could appear on the list: not too long, not too coomplicated. You can elaborate it in your post if there is a need for it, but remember that your essay wont appear on the list.
- Also, firstly check out if idea you want to suggest isnt on the list already.
- Mind the fact that you dont have to go through all the suggestions at once. You may deal with it in portions, for example state your opinion on first 50 suggestions in one post, then next 50 two days later in another post, and so on.
There are many suggestions gathered. I know it may seem scary but after the first round it will be easy to keep up with new ones.

THE LIST:
1. create levels from Hellfire (Hive and Crypt)
2. make open source of the mod avaliable for the users
3. make an option to create a Hardcore character
4. lower the Sentinel's cooldown
5. increase itemlvl for two-handed weapons, at the moment they are inferior to having two one-handed items
6. bulit-in bonuses for Staves - even non-magical ones - like in diablo 2. (for example +to spellpower, +to casting speed or at least +X to Y, where Y is a spell)
7. Nova, Immolation, Frozen orb, Flame wave, Elemental are inefficient to cast. too low damage for too high mana.
8. buff Inferno's damage
9. increase the mana cost of Charged Bolt
10. damage of Blizzard and Meteor cluster spells are unbalanced - too low at starting levels and too high at later levels
11. Dark pact spell has too high cooldown
12. higher levels of higher level spells require too much Magic to aquire. in this regard progress of a Sorceror slows down drastically on 26-28 char lvl
13. no enemy - whether normal or boss - should be immune to every non-psyhical damage source
14. nerf Arcane trap (Flash) and Nova trap on Hell and Torment difficulties. they deal too much dmg despite 75% resistance
15. time to kill not-strenghten Diablo (Map of the stars) is too short, prelong it a bit
16. nerf the teleportation ability for Mage type monsters of hell levels. they teleport too often, its too annoying to deal with.
17. make the effect of Secluded shrine temporary (this shrine reveals the whole automap of the level)
18. skills cooldowns should scale with character's level
19. add a low cooldown (~1 second) of Firewall and Lightning wall spells for balance purpose
20. some crafting ingredients are too hard to obtain (silver oil)
21. sell prices are too high, hero can get too rich too quickly at later levels
22. make Pepin heal us automatically rather than after clicking "Recive healing". same with Adria and mana.
23. option "Identify all" on Cain's
24. automap icon for Town portal, Wypoints, exit from the Forest level (Andariel) and Enterance to the Diablo level (Terror domain)
25. magic find stat affecting our chance to get better items by gambling (rares, uniques, sets)
26. Quest window would show on which lvl does the selected quest takes place (for example "The butcher" "Level 2")
27. mass buying a potion by shift+right clicking it in the shop to fill every empty spot in the belt with a potion of this kind
28. option for downgrading gems
29. let golem walk faster to make him easier to keep with with the player
30. in the item's tooltip it's durability be shown in different colour when approaching low value
31. decrease the range of view for ranged monsters
32. let it be possible to hurt Mage type enemies as long as they are not COMPLETELY vanished when they start to teleport
33. focus on making a Multiplayer mode now and give less attention to any other suggestion or bug report
34. let spells mana cost NOT increase along with hero's level. in place of that increase such spells base mana costs.
35. instead of fixed skill sets create a skill trees for every class
36. remove lvl 1-3 scrolls from the game with the exceptions of Town portal, Identify and Ressurection (only in multiplayer)
37. remove classes and make one hero with an option to choose the gender and appearance
38. merge the characters classes with each other (warrior with barbarian, rogue with assassin and sorceror with necromancer). skills would be on their skill trees with two branches.
39. make a running system like in diablo 2
40. skill tree like in diablo 3 - there is 8 of them divided to 4 levels with 2 on each one. you get to choose one of the every level.
41. Full friendly fire. everyone in different team, everyone able to hurt his allies (other players, golem)
42. use rectangle from the center of the interface
43. remove rectangle from the center of the interface
44. attributes of the cratfed items should depend of the level of character whomade them to keep recipes viable throughout the whole game
45. buff Assassin's skills
46. allow Assassins to dual wield daggers and short swords
47. allow Assassin to use her Stealth even when she is seen
48. lower the poison damage (from poison spitters, poison enchanted bosses and poison nova of the enemies)
49. introduce a Poison type of damage along with a resistance for it
50. count Poison puddles as Trap damage for the sake of "Recieve half trap damage" ability
51. make Assassin and/or Rogue recieve less trap damage by default or a skill
52. increase chance to get better items by gambling (rares, uniques, sets)
53. remove friendly fire in multiplayer not to hurt allies, ever
54. add the possibility to change controls
55. recolor the interface to be less bland
56. disallow player to teleport through bars to areas he should not yet be allowed to enter (like King Leoric's tomb without pulling the levers first)
57. allow users to donate the project and it's developer(s)
58. dont display videos when the game is being launched
59. make the spell's charges be visible on the icon on the game's interface
60. move Horazon's fire creature to a bigger area or give him running animation instead of jumping around
61. reading the book in the Horazon's Sanctuary that teaches us one level of the Golem spell should spawn a golem for us, like a Guardian book does in the Chamber of bone
62. option to turn on darkness in Tristram
63. make Tremaine the priest appear in town later in the game
64. move Tremaine the priest from the house near town portal to little hut in front of the cathedral
65. make screenshots be saved in .png format
66. "already max lvl" notification for books with spells in which our hero already has lvl 15
67. reduce Telekinesis mana cost
68. increase Town portal mana cost
69. let mass destruction spells (nova, immolation, apocalypse, etc.) to be cast from under the Left mouse button
70. Meteor cluster's icon being rotated to make it look as if the missiles were falling from the above instead of flying from left to right
71. Healing making caster un-frozen (Heal other unfreezing healed ally)
72. arriving to town making hero un-frozen
73. remove casting time from Flash and Phashing
74. buff Firebolt and Ice shard at later levels
75. make Black death zombies bosses unable to apply the max health debuff onto the hero by dealing the damage caused by the hero by any attack other than it's melee attack (currently it works also for poison puddles for Posion enchanted, for Flash (Arcane enchanted) and Charged bolt (lightning enchanted))
76. make dying apply a temporal penalty onto the player character reducing one or more of the following: [exp gain, gold drop, magic find, attributes] for the death to actually matter
77. death count in the char window
78. general stats screen containing counters with amounts of monsters killed sorted by type, total and highest damage taken or dealt, and such.
79. icons for "repair" and "repair all" should differ from each other, same with "recharge" and "recharge all"
80. lower the amount of barrels
81. lower the amount of libraries
82. lower the amount of rewards for easily accesible quest areas (like Lost treasure chets)
83. support for foreign keyboards in terms of ALT button
84. make the both tooltips appear next to one another when holding an item and moving it above the other item of the same type (will allow to compare both items easily)
85. ALT showing tooltips with names of shrines and libraries
86. make barrels destructable by monster's projectiles
87. screenshot file names could use leading zeroes (since they appear to be named after the current date and time). This way, even sorted by name, they'd still be sorted in chronological order
88. shield should allow to block only these magic projectiles that you have no resistance to, like in vanilla Diablo
89. remove armor class from shields, increase block chance instead
90. remove trap damage and assign elemental damage to traps
91. implement Boots and Gloves to the equipment system
92. remove "Animal" type of creature and make animal monsters either undead or demonic
93. lower monsters hp regeneration
94. tooltips of items stored on the belt should be only one line of text high. they are 3 lines high at the moment, which makes it more difficult to navigate sometimes
95. make a different background slots lighting for different items placed on the inventory/shop gride. set items would have green background, rares - yellow, etc.
96. disallow NPCs to wander too far from their original spot
97. Buther's cutscene should be played right after entering his level, not after opening his door
98. when using scrolls of identify make it vanish only AFTER you click on an identifiable item. at the moment they dissapear as soon as you right-click them and you cannot change your mind.
99. stash chests shouldnt be placed near the tavern, they should be near player's house
100. disallow the game to place scrolls and elixirs on the belt after picking them up or buying them
101. make a notification on the screen in the moment new skill is unlocked (like the "Arcane knowledge possessed!" window or the one after pressing V, just with the "New skill unlocked!" message.)
102. dont place Odgen's Introduction on the Quest list
103. the amount of gold given by spiritual shrine (giving money to every empty slot in the player's inventory) should rise quicker
104. nerf Magistrates on Torment difficulty, they deal alot of damage despite 75% resist
105. change Odgen's route so he will not walk through player's town portal when its opened
106. make Golem visible all the time when in town. at the moment he dissapears while being on the other side of the building
107. Elemental drain should break enemy's immunity to Stone curse (with the exception of Diablo)
108. Stronger versions of the monsters (such as Berseker, Fanatic, Champion and Posessed) should give more experience when killed, just like Minions of a boss do
109. Let "Repair all" option work only for items equipped, not for the ones in our backpack as well
110. Let durability of the item influence the price for selling the item
111. make Golem pick up nearby gold piles when out of combat
112. potion placed on the lowest slot of the belt's columns makes all spots of that column the spots only for the same potion type. eg. picked up mana potion wont make her way into the health potions column
113. option to randomize new items in shop, for money
114. option to randomize new AND BETTER (increased item lvl) items in shop, for money
115. let new character start with a single Town portal scroll
116. let golem break nearby barrels when out of combat
117. Shrines working on our Golem as well
118. Andariel spawns only after we turn off all of her red wisps placed throughout her forest level
119. Make the quest with worms in infested cellar end after we kill each one of them, not the boss only
120. At the moment there are two places in char menu that show resists. Make one of them display them without the 75% cap
121. casting Teleport allowed in Tristram
122. Each one of Sorceror's skill on a scroll
123. create a cow level
124. nerf the charge. either reduce its speed or its damage, or both
125. Currently you can see the exact health and mana when you hover your mouse over the orbs. Add a option to make these numbers always shown
126. Remove spells/skills images from above the player's head (like Mana shield's golden orb)
127. The spellbook's sheet remembering the last page it was opened on, just like character sheet and the stashes.
128. allow to disable 3D sound in the settings menu
129. change the right mouse button to decrease values on the settings menu. For example if town walk speed increase is 40%, after clicking with the right mouse button becomes 20%. will be useful for resolutions as well
130. rename the unsumon spell into Cancel spell and allow it to cancel effects from shrines and character skills
131. all projectiles should pass throught mobs when the projectile is evaded (not blocked)
132. arrows shouldnt be able to destroy barrels from distance (except explosive barrels by fire arrows)
133. let the Unsummon skill work on Firewall and Lightning wall
134. increase a space between icons of buffs for ~10 pixels so that two timers next to each other wont be making one long digit row
135. warning sound every second when the timer of the long-duration effect (elixir, infravision, mana shield) is going to wear down
136. single sound announcing that the long-duration effect has ended
137. Make Mana shield be applied by Sorceror hero automatically when entering the dungeon (any area outside of Tristram) for the first time in a new launched game
138. drinking a health potion while having mana shield turned on will restore mana instead of life
139. Having a Mana shield on would change the colour of our Health orb from red to blue
140. add item level to the item's tooltip
141. add monster's level under it's health bar
142. make player immune to his own damaging spells (firewall, lightning wall)
143. Make all the crafting recipes shareable (able to be put into the share stash)
144. When crafting, make the recipe draw everything that is needed from THIS pile, instead of the current (separate) one next to the item
145. make healing the golem (by using Heal other) more efficient
146. replace the [min-max hp - max-max hp] numbers of the monster under its health bar to the simple hp counter (current hp - max hp)
147. buying/picking up 1-square big items will make them be placed on the lowest row of the hero's inventory (first one from the bottom of the screen) instead of the highest
148. about crafting: make it possible to transfer all magical properties from a magic item to a non-magic one that goes to the same equipment slot
149. change Guardian spell's icon to the one from Diablo 2 (Hydra spell)
150. option to have buff/debuff timers be exact (exact amount of minutes and seconds left)