Game Crash with 1.04

Diablo 1 HD, codename Belzebub - General forum.
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gulliverrr
Posts: 11
Joined: 05 Apr, 2014 22:21

Game Crash with 1.04

Post by gulliverrr »

Hey there ;D

my game didnt start anymore with new patch 1.04.
with 1.033d everything works fine.

I tried all compatibily modes and nearly all settings (reduced color mode / solution 640 x 480 / etc)

nothing helped at all


Im using win8.1 64bit / Intel i3 / HD 3000


my log tells me:

APP: Initializing application.
APP: Initializing SDL.
APP: Creating Game Object.
APP: GameContainer creation start.
APP: GameContainer creation finished.
APP: Creating resolution list.
APP: Reading settings from config file.
APP: Setting window data to Game Object.
APP: SDL setting inital video mode.
APP: SDL setting inital video mode succed.
APP: SDL setting up cursor and unicode.
APP: SDL initialization successful.
APP: GameContainer initialization start.
APP: GameContainer: initializing MPQ's.
APP: GameContainer: initializing MPQ's completed.
APP: GameContainer: initializing Mixer instance.
APP: GameContainer: initializing Mixer instance completed.
APP: GameContainer: initializing ImageLoader instance.
APP: GameContainer: initializing ImageLoader completed.
APP: GameContainer: initializing GameScreen controller.


can sb help?
lounger
Posts: 4
Joined: 15 Apr, 2014 0:55

Post by lounger »

I have the same problem

googled the"Bex error solution" and tried to turn off "‎Data Execution Prevention"

But I still failed to start the game
User avatar
radicool
Posts: 155
Joined: 28 Feb, 2014 8:05

Post by radicool »

Same here. It attempts to start but cannot properly open the application. Your left with a black screen until you minimize it and close the application.

Image

I copied and pasted the problem details. I'm running Windows 7 Home Premium 64 bit. Not sure if this info is needed or even helps, but here it is anyway.

Problem signature:
Problem Event Name: BEX
Application Name: Belzebub.exe
Application Version: 0.0.0.0
Application Timestamp: 53454092
Fault Module Name: StackHash_0a9e
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Offset: 00000000
Exception Code: c0000005
Exception Data: 00000008
OS Version: 6.1.7601.2.1.0.768.3
Locale ID: 3081
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
BrightLord

Post by BrightLord »

http://speedy.sh/eR6Ja/Belzebub-loggl.zip

Try this version and show log please
gulliverrr
Posts: 11
Joined: 05 Apr, 2014 22:21

Post by gulliverrr »

BrightLord wrote:http://speedy.sh/eR6Ja/Belzebub-loggl.zip

Try this version and show log please
i did. this is what my log says now:

APP: Initializing application.
APP: Initializing SDL.
APP: Creating Game Object.
APP: GameContainer creation start.
APP: GameContainer creation finished.
APP: Creating resolution list.
APP: Reading settings from config file.
APP: Setting window data to Game Object.
APP: SDL setting inital video mode.
APP: SDL setting inital video mode succed.
APP: SDL setting up cursor and unicode.
APP: SDL initialization successful.
APP: GameContainer initialization start.
APP: GameContainer: initializing MPQ's.
APP: GameContainer: initializing MPQ's completed.
APP: GameContainer: initializing Mixer instance.
APP: GameContainer: initializing Mixer instance completed.
APP: GameContainer: initializing ImageLoader instance.
APP: GameContainer: initializing ImageLoader completed.
APP: GameContainer: initializing GameScreen controller.
SCRN: Video initialization started.
SCRN: GLEW init.
SCRN: GLEW complete.
SCRN: Rendermode 0.
SCRN: Video rescaling started.
SCRN: Video rescaling completed.
SCRN: OpenGL setup started.
SCRN: OpenGL setting up viewport.
SCRN: OpenGL generating screen textures and framebuffers.
lounger
Posts: 4
Joined: 15 Apr, 2014 0:55

Post by lounger »

Here is my log. Thanks you.

LOG START AT = 2014-04-15-16-21-11
APP: Initializing application.
APP: Initializing SDL.
APP: Creating Game Object.
APP: GameContainer creation start.
APP: GameContainer creation finished.
APP: Creating resolution list.
APP: Reading settings from config file.
APP: Setting window data to Game Object.
APP: SDL setting inital video mode.
APP: SDL setting inital video mode succed.
APP: SDL setting up cursor and unicode.
APP: SDL initialization successful.
APP: GameContainer initialization start.
APP: GameContainer: initializing MPQ's.
APP: GameContainer: initializing MPQ's completed.
APP: GameContainer: initializing Mixer instance.
APP: GameContainer: initializing Mixer instance completed.
APP: GameContainer: initializing ImageLoader instance.
APP: GameContainer: initializing ImageLoader completed.
APP: GameContainer: initializing GameScreen controller.
SCRN: Video initialization started.
SCRN: GLEW init.
SCRN: GLEW complete.
SCRN: Rendermode 0.
SCRN: Video rescaling started.
SCRN: Video rescaling completed.
SCRN: OpenGL setup started.
SCRN: OpenGL setting up viewport.
SCRN: OpenGL generating screen textures and framebuffers.
gulliverrr
Posts: 11
Joined: 05 Apr, 2014 22:21

Post by gulliverrr »

does anyone found a solution so far?
DREWPICKLES
Posts: 61
Joined: 19 Feb, 2014 15:10

Post by DREWPICKLES »

i get the same

Code: Select all

APP: Initializing application. 
APP: Initializing SDL. 
APP: Creating Game Object. 
APP: GameContainer creation start. 
APP: GameContainer creation finished. 
APP: Creating resolution list. 
APP: Reading settings from config file. 
APP: Setting window data to Game Object. 
APP: SDL setting inital video mode. 
APP: SDL setting inital video mode succed. 
APP: SDL setting up cursor and unicode. 
APP: SDL initialization successful. 
APP: GameContainer initialization start. 
APP: GameContainer: initializing MPQ's. 
APP: GameContainer: initializing MPQ's completed. 
APP: GameContainer: initializing Mixer instance. 
APP: GameContainer: initializing Mixer instance completed. 
APP: GameContainer: initializing ImageLoader instance. 
APP: GameContainer: initializing ImageLoader completed. 
APP: GameContainer: initializing GameScreen controller. 
error as well. running on xp. I can run it on my mac through wine but not in actual windows
:)
Nomic
Posts: 42
Joined: 15 Apr, 2014 0:03

Post by Nomic »

Same problem, exact same log.txt when I use Belzebub loggl.exe
Running on Windows 7 64-bit
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