I 120% agree. Charge was annoying even in regular Diablo, and is simply unfair in Belzebub. There is a DAMAGE and there is a MOBILITY. Lets have them NOT have both of these. I sugest 50% reduction for either charge speed or the charge damage. Or like 25% reduction to both of these at the same time. Something HAS TO be done about this, please!The charging enemies are TOO FAST, this is UNFAIR, they can kill an average character with a single charge
This.The character sheet and the stashes remember their last opened page; please do the same for the Spellbook page as well, because whenever it is closed, it resets back to the first page.
New suggestions that came to my mind:
- let the Unsummon skill work on Firewall and Lightning wall
simple yet smart, eh? on higher levels walls duration is above 30 seconds, waiting for them to vanish is very boring, especially for characters with no Teleport spell (or no patience).
- Cain's identyfying process could really be shorter
Asking if we are sure if we want to identify may be good if we own less than 500 gold but is annoying in every other situation. Also "the identified item is:" screen is useless, it doesnt even show any informations... ._. but even if it would i consider its useless, checking items out is much more comfortable through the inventory screen.
- Waypoints having a door icon on the minimap (yellow square)
No need of creating a new icon and both doors and waypoints are some kind of passages, so it fits. Besides doors will never spawn in the middle of a room so it wont make confusion.
Or any other icon, but please, just make them visile on the minimap!!
- increase a space between icons of buffs for ~10 pixels
currently if we have two effects on us with a timer the timers dont have enough space in between them, which may confuse player sometimes as the digits are so close to each other they make a whole new number together
- warning sound when the long-duration effect (elixir, infravision, mana shield) is going to wear down
For example a clock ticking sound every second when the timer reaches 10 seconds left. Or we could have a single sound warning that the effect has ended.
- Make Mana shield be applied by our Sorceror character automatically when entering the dungeon for the first time in a new game
For us, the forgetful ones. But for everyone else as well, as I see no invalid things about this idea.
- drinking a health potion while having mana shield turned on will restore mana instead of life
At the moment health potions are practically useless to a Sorceror from the point where he gets a mana shield. Implementing this change would even out the potions value to him, especially these that he found in he dungeons.
- i was going to suggest the same thing but also expand it a little.Remove the Mana Shield icon from atop the player's head, it gets in the way a little, and it's enough (and even more useful) that there is an icon with a timer in the upper-right for it.
How about this: Having a Mana shield on would change the colour of our Health orb to blue. This would be a very clear image to the player that the mana shield is turned on, and would also nicely go along with my previous suggestion about health pots restoring mana.