Its not only this. Diablo 1 was originally designed to be turn based. With that in mind, each unit needed to have set movement rates. Usually in turn based games, each units have the same movement rate.Claustraphobic: You cannot add a running ability because the dungeon is too small. You can't make the dungeon bigger, or you just don't get that claustrophobic feel anymore.
The forum user Doubtful has stated the following in a different post:
If we disregard:6)I totally understand walking instead of running when you DONT know whats ahead of you but i burst out laughing when i know there is a bunch of demons chasing me and... fuck yeahh i WALK. Its just stupid.
1.) The fact that there are no run animations in the game and agree that they could just fast forward the walk like in town
2.) The fact that you could very well have a rogue or sorcerer (or any very low strength character for that matter) in severely encumbering equipment, (like full plate mail with a giant maul or axe,) in which in real life they would be doing good just to walk fast
I agree with Doubtful's statement... but you have to take something else into consideration:
1.) If I am being chased by frenzied denizens of hell who's only goal in this reality is to brutally kill me in the most excruciating way possible, yes, I am going to run like hell if I'm retreating.
2.) If I am being chased by frenzied denizens of hell who's only goal in this reality is to brutally kill me in the most excruciating way possible, yes, THEY ARE going to run like hell if I'm retreating.
As we see with this logic, increasing movement speed in the dungeon will only serve to increase the pace of the game unless individual monsters and players (based on encumbrance) are given individual movement speeds.
Now I do realize that there are currently some exceptions. Zombies move slowly in comparison to the player, but this is because they "waste" movement (similar to how a pursuing skeleton might occasionally pause a step and resume,) not because they inherently move slower.
I am under the impression that changing the mechanics of the movement speed system would be very complicated and beyond the scope of what is being done with Belzebub. If it could even be done, it would likely detract from work that could be done in other areas of improvement as well as fixing bugs. We would also be forced to accept monsters that would logically have faster moment rate than our Hero causing us to NEVER be able to retreat from them or remain at range to attack.
These are the types of things people need to consider before requesting running in dungeons.