Classes - the biggest problem of Diablo 1

Diablo 1 HD, codename Belzebub - General forum.
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Jofuss
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Post by Jofuss »

Claustraphobic: You cannot add a running ability because the dungeon is too small. You can't make the dungeon bigger, or you just don't get that claustrophobic feel anymore.
Its not only this. Diablo 1 was originally designed to be turn based. With that in mind, each unit needed to have set movement rates. Usually in turn based games, each units have the same movement rate.

The forum user Doubtful has stated the following in a different post:
6)I totally understand walking instead of running when you DONT know whats ahead of you but i burst out laughing when i know there is a bunch of demons chasing me and... fuck yeahh i WALK. Its just stupid.
If we disregard:

1.) The fact that there are no run animations in the game and agree that they could just fast forward the walk like in town
2.) The fact that you could very well have a rogue or sorcerer (or any very low strength character for that matter) in severely encumbering equipment, (like full plate mail with a giant maul or axe,) in which in real life they would be doing good just to walk fast

I agree with Doubtful's statement... but you have to take something else into consideration:

1.) If I am being chased by frenzied denizens of hell who's only goal in this reality is to brutally kill me in the most excruciating way possible, yes, I am going to run like hell if I'm retreating.
2.) If I am being chased by frenzied denizens of hell who's only goal in this reality is to brutally kill me in the most excruciating way possible, yes, THEY ARE going to run like hell if I'm retreating.

As we see with this logic, increasing movement speed in the dungeon will only serve to increase the pace of the game unless individual monsters and players (based on encumbrance) are given individual movement speeds.

Now I do realize that there are currently some exceptions. Zombies move slowly in comparison to the player, but this is because they "waste" movement (similar to how a pursuing skeleton might occasionally pause a step and resume,) not because they inherently move slower.

I am under the impression that changing the mechanics of the movement speed system would be very complicated and beyond the scope of what is being done with Belzebub. If it could even be done, it would likely detract from work that could be done in other areas of improvement as well as fixing bugs. We would also be forced to accept monsters that would logically have faster moment rate than our Hero causing us to NEVER be able to retreat from them or remain at range to attack.

These are the types of things people need to consider before requesting running in dungeons.
Doubtful
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Post by Doubtful »

The only reason for which i will accept that in D1 running is impossible is because 1)it cant be done (from technical point of view/game limitation etc) or 2)it requires plenty of work plus requires lots of balancing issues etc etc! AND this is totally understandable and acceptable. BUT claiming that running ruins the horror atmposhere of a game is absurd. Unacceptable.
If you are playing a serious game (any game) which is truely difficault and every mindless action is being punished (in this case running towards a direction while you have no idea whats ahead of you) then running is a bad idea! Im just making myself clear.

Now. I come to your point *radicool*. Ok no running animation/faster movement due to game limitation etc etc. But i still believe that classes' and monsters' walking speed should all differ. This will give each class +unique feel (monsters also).
Im not saying double the assassins walk speed compare to mage or anything that stupid. But average differences of lets say 6% is good i think (this is totally debatable).
Doubtful
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Post by Doubtful »

We would also be forced to accept monsters that would logically have faster moment rate than our Hero causing us to NEVER be able to retreat from them or remain at range to attack.
WELL. Thats AWESOME!
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Jofuss
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Post by Jofuss »

WELL. Thats AWESOME!
Personally I agree with you Doubtful, but there would likely be bitching to no end if people couldn't outrun a group of scavengers they accidentally ran right into the middle of.

I also agree that running would not ruin the horror atmosphere.

I actually sort-of disagree with the statement of...
"Claustraphobic: You cannot add a running ability because the dungeon is too small. You can't make the dungeon bigger, or you just don't get that claustrophobic feel anymore. "

...on the aspect that I actually feel the levels to ALREADY be much larger than needed. They seem excessive and if anything I think THAT detracts from the horror aspect, not the movement speed.

Even if the levels were smaller, I wouldn't have a problem, personally, with increased movement speed if it was balanced accordingly. As I said though: You run? Most of them will run to chase you!

Unfortunately for you and me, this is likely something beyond the scope of Belzebub. It would likely be a lot of work to implement, and even if it was, the animations would likely look abhorrent.
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Paar
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Post by Paar »

There's one more thing I would like to clarify. Is Belzebub more of a restoration project or is it a mod? Because to me it seems that devs are trying to modernize the UI of the game and are restoring the removed content while staying true to the original. Just to make it fresh to modern players.

That's why I don't like the new classes very much. Because they look like something that shouldn't be there. They were never part of the Vanilla D1 and look very amateur-ish.

And they're kind of boring so to say (sorry if it sounds rude) because they're already classes that we have seen before. If new classes should be added (which I don't think is neccessary) they should be brand new, never seen in the Diablo franchise before.

Again - I'd rather see more depth to already existing classes than adding new ones. Am I alone?
BrightLord

Post by BrightLord »

This is just hobby programming project. There is 0$ involved. Its goal is not to ship product as fast as possible but having fun while working on it. Whole thing being playable is very cool but still a side effect :P
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Paar
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Post by Paar »

BrightLord wrote:This is just hobby programming project. There is 0$ involved. Its goal is not to ship product as fast as possible but having fun while working on it. Whole thing being playable is very cool but still a side effect :P
Nicely put.

EDIT: But don't forget you struck gold with this project and made a lot of gamers very happy. The options are limitless now as you can do almost anything. Hopes are high so be responsible! :)
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