My Version 1.033 Feedback

Diablo 1 HD, codename Belzebub - General forum.
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radicool
Posts: 155
Joined: 28 Feb, 2014 8:05

My Version 1.033 Feedback

Post by radicool »

First off I haven't commented on how amazing this mod is. I really love what you've done with this game. Keep it up!

Bugs:
  • - Infravision detected Worms within the walls within the Treasure Cave Quest. Check screenshot to see what I mean. One of these bugs was so close to the outside of the wall that he could hit me. I couldn't hit him though. I havent checked, but a similar problem may occur in the basement of the village (Infected Cellar). The worms break open walls in there too.
    Download Image: www.hiveworkshop.com/forums/pastebin_da ... 012487.bmp
  • Edit: Using Infravision, the worms in the Infected Cellar seem fine. There are open area behind the walls that they sit behind. Hard to explain, but looks perfectly normal. Definately bugged in the Secret Tunnel but.
  • - In the Island of the Sunless Sea, I tried to use the Warp ability. It didn't have any effect for some reason (regardless of distance from staircase). After that, I walked to staircase and when I clicked it, it didn't do anything either. I couldn't exit the place. I had to Town Portal to get out of there.
Suggestions:
  • - In addition to the Belt suggestion, could you add a function to Shift + Right Click buying a potion? I think thats the combination anyway. In diablo 2 you could fill all your belt with 1 click. Saves you Right Click spamming potions for purchases.
  • - Make some way of downgrading gems. I'm finding it extremely difficult to find myself some Flawed Diamons. I can find everything else. I must have salvaged 200 items by now and haven't met the 4 flawed diamond requirement for my recipe :-(
  • - The Golem changes we're great btw. Would be cool if they ran the same speed as you so they could keep up. For example, if you have faster walk items, faster walk spells, you charge, or your in town and walk fast.
  • - You could add a text tooltip thing to the low durability icon for weapons/armor if you wave your mouse over the icon. Would be helpful for new players. "Your armor has low durability. Repair it before it becomes unusable" or something like that.

Questions:


Did the devs come back to work on this last patch? If not when are they coming back? When do we see multiplayer? :lol: Sorry I know you have lives outside of making this game. I couldn't help but to ask though, lol.
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Jofuss
Posts: 211
Joined: 11 Feb, 2014 0:28
Location: United States

Post by Jofuss »

New development is stopped currently, this has been said a few times already.

Bug fixes are still being done.

I've literally salvaged every magic and rare item (as well as doubles of uniques/sets) since getting the option to do so. I have a few flawed diamonds I don't need. Too bad I can't send them to you. I really haven't bothered crafting much as its always worse than what I have for the level required for the materials. Why do I keep salvaging? I guess I'm just a foolish person.

Image
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PURPLOYD
Posts: 11
Joined: 25 Mar, 2014 1:49
Location: Latvia

Post by PURPLOYD »

Jofuss wrote: Image
How'd you get all that pretty gear and what level are you?
And how is the Sorcerer? Is he easy? I just started a sorc on this mod, haven't played much but I did so because I can't progress really any further with my rouge which is at lvl 30.
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andronnik
Posts: 241
Joined: 10 Mar, 2014 21:33
Location: Germany

Post by andronnik »

Sorcerer is easy. Well, relatively, cause nothing in this mod is easy :D But sorcerer is the easiest char i guess!
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Jofuss
Posts: 211
Joined: 11 Feb, 2014 0:28
Location: United States

Post by Jofuss »

I'm only 37 at the moment.

The sorcerer is probably the easiest character as long as you play smart and know what you are doing. Like what andronnik said, though, its relative as this version of diablo gets much more difficult over time compared to the original. I can only imagine the level that I am at as a different class to be even more difficult seeing the troubles I have with my sorcerer.
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