Open Beta Bugs

Diablo 1 HD, codename Belzebub - General forum.
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sergio_cannabis
Posts: 254
Joined: 19 Jan, 2014 14:35

Open Beta Bugs

Post by sergio_cannabis »

1) on dlvl 6 i can't enter a room, although i should be able to. there is an invisible wall.

2) after killing fleshdoom in the island of the sunless sea quest i cant exit the dlvl via the steps.

3) Maiden of Anguis Quest: How bout showing the exit of the Forest on the minimap? Would make things easier finding a way out ;)

4) Tavern Sign Quest: On nightmare diff. (don't know if this is also on the other diff-lvls) i took the tavern sign to ogden and left the game. now the unique boss is no longer available (snotspill) at the entrance to the 5th lvl.

5) When talking to Cain about the Lost Treasure Quest there is a misspelling. he says "changed" but the text says "changer".


6) Lost Treasure Quest: During the quest you have to enter some cave like cavern. when you click it from town it says "cave". when you're actually inside it states "secret passage" and when you're in the next area (the church like) and you want to go back to that area it says "tunnel". the area should have only one name and not three :D

7) When identifying a sallet the magic item is still a cap: for example a russet cap of mediation
Last edited by sergio_cannabis on 04 Mar, 2014 18:59, edited 11 times in total.
riesa
Posts: 415
Joined: 21 Feb, 2014 13:15

Post by riesa »

None of those seen on dlvl 6 but i have same thing now on dlvl 7. I couldn't even open it with click. After opening with TK i saw that there weren't even special mobs, so this room is normal as others.
sergio_cannabis
Posts: 254
Joined: 19 Jan, 2014 14:35

Boss Island of the Sunless Sea Quest Glitch?

Post by sergio_cannabis »

after spawning a few minions and killing them the boss just spammed his poison nova and was easy to kill. i just casted a few lightning walls and walked in circles. the boss just kept spamming the nova and stood on his place. i don't think this is intended.

this occured on torment difficulty.
sergio_cannabis
Posts: 254
Joined: 19 Jan, 2014 14:35

Post by sergio_cannabis »

In another topic i posted that my character (mage) emits mind maces once he hits an enemy. now he emits flash spells and frozen splash dmg spell (don't know the spell name :D ).

i often switch between skills and staves. maybe this has something to do with that. it's really weird :D
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andronnik
Posts: 241
Joined: 10 Mar, 2014 21:33
Location: Germany

Post by andronnik »

sergio. About the mind mace/flash/frozen splash spells. You wrote that you often switch between staffs. Do your staffs that you use have this spells? I mean, staff of flash, or staff of mind mace or so? Because when you switch your weapon, the next automatic spell will be the one of your staff, as long as it has charges.
DREWPICKLES
Posts: 61
Joined: 19 Feb, 2014 15:10

Post by DREWPICKLES »

Some misspellings i also noticed are the strength attribute actually being strengtgth (or something like that i forget exact spelling) and character abilities in the spell book being spelled abbilites. Noting major, really i could care less if they were fixed. It adds character :wink:
BrightLord

Post by BrightLord »

Write where exactly are these spelling errors located please
sergio_cannabis
Posts: 254
Joined: 19 Jan, 2014 14:35

Post by sergio_cannabis »

The charges of the staffs resemble the emitted spells i was talking about only in one case. Ice Blast. The other spells are not present on any of my staffs.
sergio_cannabis
Posts: 254
Joined: 19 Jan, 2014 14:35

Post by sergio_cannabis »

lady zenobia war diadem --> i think it's misspelled and should be written "lady zenobias war diadem"???
sergio_cannabis
Posts: 254
Joined: 19 Jan, 2014 14:35

Post by sergio_cannabis »

the description of the golem spell isnt right. it says that the only thing that affect the spell are player and spell lvl, but the life of the golem is affected by the players magic...
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