I got back to D1 after 20+ years by accident during a D3 maintenance this week, and got totally addicted to this mod. As I am progressing deeper in the dungeon, I get more and more xp/gear/spells/stats, but also having more and more questions about the mechanics of the game, which are mostly all covered by the site and the forum.
I play warrior level 32, got to nightmare level 6 WP, killed butcher+Leoric, after 1 day of nightmare progression, I went back to normal for crafts/slavage.
I wanted to see how hard would be Diablo again at this point. I got a Shadowhawk during this run, the upgrade was so big that I was very surprised I could litterally farm level 16 at MP 6-10 depending on the mobtype , and TD MP 3-4 for the trash, MP 1-2 for bosses. XP and rewards are just so much better than low level nightmare somehow, so I'll stay here a bit, before pushing nightmare further, where rewards should be worth the farming.
So now I am facing a dilemma, I also got goldwrap + other significant Magic find gear, which makes me drop my stats a bit and also wondering about a choice to make: using MF gear or going the highest MP possible while doing those runs?
XP is increased with higher MP for sure, but the main reason was to get some uniques, cuz any good one would upgrade me much more than a level up.
So does the MP affect only XP or is the droprate and/or quality of items affected aswell? ( and if yes, how much? so I can know what I am doing, and if I am doing It correctly ).
MP10 with MF% would be dope, but I am sitll not at this point, and my question is for when you are still below MP 10 when doing farming runs, do you want to go 1 tier higher with best gear + elixirs, or 1-2 tiers lower with a bunch of MF? Because yes, XP is not as good, but if you get a lot of good gear, especially some uniques, I will sign for It.
On the forum, some people say that this affects only XP ( +25% additive experience per MP ), when some other say that it gives better rewards without any precision.
Basically, my question has this form, does a higher MP give better/more loots? And if yes, how much? ( got my shadowhawk at mp 0 with 0% MF + a lot of green and yellow items, this actually was the most rewarding run I did so far, while did a crappy MP 1 run with elixirs + 70% MF and got just a good rare ring, and a few average runs at MP2-4 with no MF% at all+ elixirs, so i know that luck will always be involved, but still ). Is It just additive MF% given by higher MP, or does that multilpy with MF%?
Depending how drops are affected by each MP level and MF%, the choices/options could give some extreme combos like farming MP 10 on hell/nightmare with a few hundreds of MF% if you are targeting some precise unique items.
But if MP = higher base droprate, any MF% you could get on your gear would scale with higher MP, and you could easily get best in slot items very efficiently if you go back to lower difficulties with max MF% at MP10 ( I won't do that now, but between hell and torment, I feel that this strategy could really pay well ).
From those assumptions, you have 2 possible scenarios for drops/quality of items to be increased ( additive , or multiplicative )
The first one seems to be the most likely to be to correct one, if this works the same way as exp bonus, which is +25% additive experience per MP level ( which is a pure assumption from myself, but I had to pick some numbers to illustrate my example):
1) MP = a bit of additive MF% per level +1MP = +25% flat Magic find ( pure assumption from me based on the XP increase given by MP increase ) so MF% would be already + 250% at MP10, and so the impact of your own MF% would decrease with each MP level more, regarding the MF% chart. or you can go around MP 0 to 5 with a few MF% on you if MP10 is too hard with your best gear ( but still good to have a bit of MF% if MP 0-1 is your maximum and have a few lucky MF% rolls on your gear rather than some overresists or any other useless stats, when pushing deeper levels for example, but at the end, going stronger and highest MP should be the main focus ).
2) MP = multiplicative MF% ( higher monsters' base droprate, so MF% is still effective, and even more powerful at MP10, because MF% would be applied to some enhanced droprate/quality by MP aswell, so this would give access to some ridiculous droprates that you could never reach in any other mod with no Monster power feature.
Sorry for the long text, but in both cases, It is nice that higher MP = higher rewards, It's just a matter of aproach, and could help in decision making, especially when you get a piece of equipment with MF% which is almost as good as your best in slot item. I tried to look for droprate or Magic find topics, but did not find one which gives any exact information, or any factual number, contrary to experience , which is obvous because you can litteraly see It while killing the monsters on your screen, but with droprates, you can be lucky with terrible odds or being very unlucky with good ones... so It is hard to figure It out alone.
Thanks to any who read to the end, and eternal gratitude for the guy who has a precise answer about that, if he ever exists ( and if no, I will keep playing and do my own tries, in order to answer to myself on this topic
