General Questions Thread

Diablo 1 HD, codename Belzebub - General forum.
Mofaz
Posts: 1
Joined: 26 Oct, 2016 9:09

Post by Mofaz »

I just did the Lost Treasure quest and killed Bloodmage Aratus but there's an area to the north-east in that area that I can't reach that's blocked by a wall. What's up there? Is there any way to get in there?
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DacianDraco
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Joined: 30 Aug, 2015 4:04
Location: Cybertron

Post by DacianDraco »

No, that's just cosmetic and doesn't have use, it's kinda the official entrance that you would have gotten in and out through before the chamber was all buried long time ago, that's the idea. But now you could only get there by an explosion in a cave that cracks an inner wall.
Sneeper
Posts: 52
Joined: 10 Jul, 2009 3:23

Post by Sneeper »

I'm looking for all the possibilities of the random properties of the spellweaver items (crafted)
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Miso_Niz
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Joined: 12 Jun, 2016 1:24
Location: Somewhere in Japan

Post by Miso_Niz »

@Sneeper
Enchanted random affixes of Spellweaver is almost same to Arch-mage.
But in case of compare to Spellweaver and Arch-mage, there's 3 differences.

1.On added bonus, Spellweaver has "+(1-3) spell lvl bonus of page4"
 (Bonus of Arch-mage is increase Mana)

2.On crafting staff, Spellweaver has doubled "+(1-3) spell lvl bonus of page4"
 This bonus has possibility to roll same spell, means will overlap like Golem +(4-6) / Meteor+(4-6) etc...
 And Numbers of random enchant on Spellewaver Staff is 4-5 (like Fanatic's craft)
 (Arch-Mage Staff has 5-6 random enchant)

3.If u get enchant Hydra's prefix (Mana+101-150) on belt/staff, Arch-mage isnt require lvl45.
 (Spellweaver will be require lvl45 when roll Hydra's prefix (Mana+101-150) on random affixes)

@DacianDraco
Ive Updated my table (add Spellweaver affixes instead of remove Ritualist)
and havent been able to complete Guardian's craft (not get Amulet recipe yet...)

-EDIT-
Corrected wrong infomation on difference.
MaddogLB
Posts: 2
Joined: 27 Oct, 2016 7:14

Drops for crafting recipes?

Post by MaddogLB »

Hi everyone.

First of all many thx to the guys who made this Mod possible. It makes real fun! :twisted:

I made my Sorc to Lvl 35, Caves Lvl 13 in Nightmare and I'm wondering why there are no drops like gems or the crafting components by now... At which point of the game do they drop (eg gems or symbols or azure oils)?

Many Thanks for a fast reply :D :wink:
Kazvall
Posts: 33
Joined: 12 Sep, 2016 4:24

Post by Kazvall »

They don't. You salvage items at the forge.
MaddogLB
Posts: 2
Joined: 27 Oct, 2016 7:14

Post by MaddogLB »

ah, that worked - thx a lot :D
Sneeper
Posts: 52
Joined: 10 Jul, 2009 3:23

Post by Sneeper »

Do gem recipes just drop like any other recipes or do you have to get them somewhere else?
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andronnik
Posts: 241
Joined: 10 Mar, 2014 21:33
Location: Germany

Post by andronnik »

just like the other recipes.
Sneeper
Posts: 52
Joined: 10 Jul, 2009 3:23

Post by Sneeper »

Ok thanks mate, just haven't had any luck then :?
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Jenny Wakeman
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Joined: 01 Mar, 2014 14:43
Location: Tremorton

Post by Jenny Wakeman »

I was so glad when i saw Kripp playing The HD mod :D
XylonDarkstar
Posts: 14
Joined: 15 Nov, 2016 5:35

Post by XylonDarkstar »

Dumb question, and maybe it's just not obvious enough to me. But how do you enable the floating combat numbers of damage done/taken in game, shown above chars head I'm seeing in all the vids? I don't have that in my game. Thank you in advance.
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DacianDraco
Posts: 461
Joined: 30 Aug, 2015 4:04
Location: Cybertron

Post by DacianDraco »

I think it's "Monster on hit effects" option from game settings (hotkey G).
sparkybear
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Joined: 17 Nov, 2016 2:44

Post by sparkybear »

Is it possible to update to 1.1 and enable the bard class?
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Noktis
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Post by Noktis »

There is no Bard class.
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