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crash

Posted: 16 Nov, 2014 23:24
by robo1992
this is a great mod, i have only one problem.
the game crashes every time i try to bring the anvil of fury to griswold

Posted: 18 Nov, 2014 18:51
by robo1992
maybe this helps somebody in giving me an anwers

LOG START AT = 2014-11-18-18-48-35
APP: Initializing application.
APP: Initializing SDL.
APP: Creating Game Object.
APP: GameContainer creation start.
APP: GameContainer creation finished.
APP: SDL setting inital video mode.
APP: SDL created openGL context
SCRN: OpenGL testing function availability.
SCRN: GL Version: 3.3.0 Vendor: NVIDIA Corporation Renderer: GeForce GT 240M/PCIe/SSE2 GLSL: 3.30 NVIDIA via Cg compiler
SCRN: OpenGL testing textures.
SCRN: OpenGL testing textures complete.
SCRN: OpenGL testing function availability finished.
SCRN: Computer grahpics fully support game requirements.
APP: Creating resolution list.
APP: Reading settings from config file.
APP: Setting window data to Game Object.
APP: SDL setting inital video mode succed.
APP: SDL setting up cursor and unicode.
APP: SDL initialization successful.
APP: GameContainer initialization start.
APP: GameContainer: initializing MPQ's.
APP: GameContainer: initializing MPQ's completed.
APP: GameContainer: initializing Mixer instance.
APP: GameContainer: initializing Mixer instance completed.
APP: GameContainer: initializing ImageLoader instance.
APP: GameContainer: initializing ImageLoader completed.
APP: GameContainer: initializing GameScreen controller.
SCRN: Video initialization started.
SCRN: GLEW init.
SCRN: GLEW complete.
SCRN: Video rescaling started.
SCRN: Video rescaling completed.
SCRN: OpenGL setup started.
SCRN: OpenGL setting up viewport.
SCRN: OpenGL generating screen textures and framebuffers.
SCRN: OpenGL max texture size is: 8192
SCRN: OpenGL creating game screen texture.
SCRN: OpenGL creating ui screen texture.
SCRN: OpenGL setup completed.
SCRN: Graphics initialization started.
SCRN: Graphics initialization completed.
SCRN: Video initialization completed.
APP: GameContainer: initializing GameScreen controller completed.
APP: GameContainer: creating ingame rendering context.
APP: GameContainer: creating ingame rendering context complete.
APP: GameContainer: creating cursor manager instance.
APP: GameContainer: creating cursor manager instance completed.
APP: GameContainer: initializing calculation module.
APP: GameContainer: setting up player manager.
APP: GameContainer: setting up player manager completed.
APP: GameContainer: starting game resource manager.
APP: GameContainer: starting game resource manager completed.
APP: GameContainer: starting game menu controller.
APP: GameContainer: starting game menu controller completed.
APP: GameContainer: setting up screen offsets.
APP: GameContainer: setting up screen offsets completed.
APP: GameContainer: creating GameManager instance.
APP: GameContainer: creating GameManager instance completed.
APP: GameContainer: creating RenderManager instance.
APP: GameContainer: creating RenderManager instance completed.
APP: GameContainer: creating MovieManager instance.
SMK: MovieManager created
APP: GameContainer: creating MovieManager instance completed.
APP: GameContainer: creating TextManager instance.
APP: GameContainer: creating TextManager instance completed.
APP: GameContainer: creating EntityId instance.
APP: GameContainer: creating EntityId instance completed.
SMK: MovieManager:addToPlayList:adding position to playlist
SMK: MovieManager:addToPlayList:adding position to playlist
SMK: MovieManager:playMovie:start
SMK: MovieManager:loadMovie:start
SMK: MovieManager:loadMovie:new movie object created
SMK: MovieManager:loadMovie:movie data loaded successfuly
SMK: MovieManager:playMovie:started playing
APP: GameContainer initialization finished with success.
APP: Event loop started.
SMK: MovieManager:skip:successfuly skipping movie
SMK: MovieManager:skip:attempt to skip first 500ms of movie
SMK: MovieManager:skip:no movie to skip
SMK: MovieManager:skip:attempt to skip first 500ms of movie
SMK: MovieManager:skip:no movie to skip
SMK: MovieManager:playMovie:start
SMK: MovieManager:loadMovie:start
SMK: MovieManager:loadMovie:new movie object created
SMK: MovieManager:loadMovie:movie data loaded successfuly
SMK: MovieManager:playMovie:started playing
SMK: MovieManager:skip:successfuly skipping movie
SMK: MovieManager:skip:attempt to skip first 500ms of movie
SMK: MovieManager:skip:no movie to skip
SMK: MovieManager:skip:attempt to skip first 500ms of movie
SMK: MovieManager:skip:no movie to skip
SMK: MovieManager:playMovie:start
SMK: MovieManager:playMovie:play list is empty
SMK: MovieManager:clearPlayList:clearing playlist
SMK: MovieManager:clearMovies:start
SMK: MovieManager:clearMovies:cleared
SMK: MovieManager:clearMovies:start
SMK: MovieManager:clearMovies:cleared
LEVEL LOADING PROCEDURE INITIALIZED


LOADING OF 0 LEVEL STARTED. SEED = 1416332924
Loading tileset resources
Loading animtileset resources
Finished loading item resources
Finished loading effect resources
Loading 40 object resource
Loading 18 object resource
Loading 20 object resource
Finished loading monster resources
Binding objects to level
Binding monsters to level
Binding portals to level
Binding effects to level
Binding missiles to level
Binding players to level
Binding npcs to level
Processing onload level events
started equipment requirement scan
finished equipment requirement scan
Started event processing
Finished event processing
Finished processing onload level events
Enabling interface action handler
Initial sight update
LOADING COMPLETE



LOG END AT = 2014-11-18-18-49-10