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Is Belzebub bug-free?

Posted: 08 Nov, 2014 17:47
by Wingard
Vanilla Diablo offers many bugs and i was wondering if this mod gets rid of them. Bug list can be viewed here:

http://www.lurkerlounge.com/index2.php? ... df=1&id=24

So, anyone knows if these bugs are still in game?

Posted: 08 Nov, 2014 17:54
by Noktis
Oryginalne Diablo i Belzebub to dwie różne rzeczy. Więc nawet nie bierz pod uwagę tej listy bugów.

Posted: 08 Nov, 2014 20:32
by Constance
Since Belzebub uses its own engine instead of being just a modified executable made from the game's original one, there is almost no chance a bug that exists in the original game will be in this one, unless both BrightLord and the Blizzard developpers made the exact same mistake. However it very much can have its own new bugs. It's in beta testing after all.

Posted: 10 Nov, 2014 16:10
by Wingard
Constance wrote:there is almost no chance a bug that exists in the original game will be in this one
http://awake.diablo1.eu.org/necro-vs-di ... -t922.html
thecurse wrote:there´s a bug in the engine, if too many effects are played the same time the game may freeze/crash.
The same bug exists in normal Diablo, if i recall the number of things on map (dropped items, projectiles in flight, corpses on ground, etc.) cant exceed 127, otherwise they will start to disappear. For example it can occur during the fight with Horazon - if he summons too many monsters then their corpses may vanish.


Ha.

Posted: 10 Nov, 2014 23:46
by Noktis
Z tego co pamiętam, to w grze może być nawet 1000 efektów czarów jednocześnie i było to testowane.
Nie ma żadnego problemu z 127 przedmiotami na ziemi, a jeśli nie wierzysz, to zrób 128 kupek złota na ziemi po 1 sztuce.

Constance dobrze ci napisał, bo jest mało prawdopodobne aby ten sam błąd występował zarówno w oryginalnym Diablo jak i w Belzebubie.