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Linux Binarys

Posted: 06 Jul, 2014 4:25
by Inotamira_Orani
Would it be very hard to compile the Belzebub project into a linux compatible binary? From what I can tell, all the librarys exist or have equivalents in Linux and this "mod" doesn't play well in wine. It would be nice if us Linux users could get this.

Posted: 06 Jul, 2014 9:57
by BrightLord
Hello.

That's alot of work but not hard to do.

Posted: 07 Jul, 2014 20:45
by Wojtek25
I cannot find the post right now , but change wine version to older. Someone had same problem ^^ , or use other "windows" simulator. (sorry for english ;d )

Posted: 22 Aug, 2014 13:03
by Inotamira_Orani
BrightLord wrote:Hello.

That's alot of work but not hard to do.
Simply becuase I've had to compile things before in linux, how would it be difficult? If I'm not mistaken it's programmed in a language linux already understands, the library's it uses already exist in Linux and nothing would have to really be altered to use them from what I know....wouldn't it basically just be taking the source and asking Linux to compile them with the appropriate/same librarys?

Posted: 22 Aug, 2014 13:19
by BrightLord
It's about making a portable cmake file or something this way. All libraries used are portable for mac osx and most linux distros.

Posted: 22 Aug, 2014 13:27
by Inotamira_Orani
BrightLord wrote:It's about making a portable cmake file or something this way. All libraries used are portable for mac osx and most linux distros.
So (and I'm not trying to be a dick here) if the project where open source, this would probably already have been done? I'm not suggesting it SHOULD be, but it sounds like this wouldn't take a termendous amount of effort, just that the people who ARE on the project either aren't concerned with that currently or don't know how?

Posted: 22 Aug, 2014 13:45
by BrightLord
If it was open source it would most likely die just like most of other similar project before getting anywhere usable for end users. :)

Posted: 22 Aug, 2014 13:48
by Inotamira_Orani
BrightLord wrote:If it was open source it would most likely die just like most of other similar project before getting anywhere usable for end users. :)
yes, I fully comprehend that, that wasn't my point OR question

Posted: 22 Aug, 2014 13:51
by BrightLord
All assets are already portable so it's just matter of installing linux physically on computer and setting it up to build. Mac osx and Linux versions will happen some time in future.

There was even native mac osx version one year ago but that was still early alpha.

Posted: 22 Aug, 2014 13:57
by Inotamira_Orani
BrightLord wrote:All assets are already portable so it's just matter of installing linux physically on computer and setting it up to build. Mac osx and Linux versions will happen some time in future.

There was even native mac osx version one year ago but that was still early alpha.
Well I mean, if that's the case, virtual box or any number of virtual machine programs could solve that right?

Posted: 05 Oct, 2014 14:37
by BrightLord
Tchernobog version already builds linux binary but i cant test it on virtual box yet due to opengl not working there for some reason.

Posted: 06 Oct, 2014 23:10
by qualakon
I can test for you if you want.

Posted: 08 Oct, 2014 10:07
by sir.krist
I can also test if needed.

if memory serves correctly, this is using SDL , GLEW, OpenGl and OpenAl. This should work perfectly fine in Linux with minor changes here and there.

it probably works even in the windows format in Wine just fine.

As log as we avoid the dreaded DirectX I think we're fine.