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Damage Calculations

Posted: 26 Jun, 2014 16:29
by Joakim
Are the damage calculations the same as in Diablo and Hellfire?

Taken from http://www.bigd-online.com/JG/JGFrame.html

Rogue with bow: (Str+Dex)·clvl/200
Warrior with melee weapon: Str·clvl/100
Barbarian with axes and clubs: Str·clvl/75
Barbarian except for axes and clubs: Str·clvl/100
Extra bonus for Barbarian without shield: Vit·clvl/100

Are these still the same?

If I could cheat I could test them myself, but I don't have the time to level up different characters with different stats just to test them...

Anyone know how damage is calculated in Belzebub?

Posted: 03 Jul, 2014 3:06
by angra
In Belsebul formula is same for all classes: (str+dex)*clvl/200

Posted: 03 Jul, 2014 21:13
by Constance
angra wrote:In Belsebul formula is same for all classes: (str+dex)*clvl/200
Maybe it was at some point, but it can't be the case anymore, as the changelog for beta 1.033 states such things as
« - Increased Rogue ranged damage gained from dexterity
- Increased Assassin melee damage gained from dexterity and strength »