Bugs:
- http://s1.postimg.org/rev1dzbf3/bugs.jpg

- items dont get tooltiped when we move cursor over them while they are placed in the bottom corner of the screen
http://s21.postimg.org/atpc9agef/fghf.jpg
Suggestions:
- dont display videos when the game is being launched
seriosuly, who cares, we all know its blizzard who did this game and the option to show videos is included in the main menu anyway. skipping through these pixelated .smk files is just annoying and we have to do it every time we want to play.
- make the default music volume to be set at 50%. currently when starting a new character it is by default set on 100% which is way too loud, im pretty sure we all have it being set a bit lower. its not a big change but still convinient if we create new heroes :]
- make the spell's charges be visible on the game's interface
One of my best ideas i'd say. I know that using one handed weapon and a shield is more efficient in most cases but every beginning Sorceror uses staves, at the very least his Short staff of charged bolt he is starting the game with. We can currently see number of charges left on the staff by moving our mouse over the spell's icon or the item's icon after opening the inventory. But why, sometimes its a matter of life and death (for our hero) and in combat we may not have enough time to move the mouse so much. Look here:
http://s29.postimg.org/600hdrzdj/charges.jpg
Because why not?
We could also apply that change to Scrolls.
Theoretically we could also have it for normal spells and the number would be "how many times will you be able to cast this spell having current amout of mana" which would be neat when we are running low and dont want to waste mana potions, but im not so convinced about this particular case. Staves and scrolls on the other hand - a must be.

- About the "Creature of fire by Horazon"
Incinerator has very unique movement animation, he jumps around in the form of a ball of lava like some will-o-wisp or a pixie. It looks like he is meant to be free and jump long distances yet we fight him in a very closed area where him moving around looks very weird. How about this: reading the book would open a cell with not him himself but with the teleport to the closed area he is locked in, and we would fight him there. He would have the space to jump around as i guess he should. Its a bit unfair since that the second Sanctuary's guardian (grey lizardman from "The Pit" location) gets to have alot of space while having NO movement animation (he uses invisibility) and is a MELEE monster. They could swap their places i guess.
OR
Incinerator could get a running animation. It is currently in use for the Elemental spell. But this solution i personally like less.
- reading abook in The chamber of bone ("Arcane knowlegde possesed"!) casts a Guardian spell. Its prety useless since every monster is already dead then, but anyway! What if reading the book in sancuary (that teaches us Golem spell) would spawn a Golem for us? It even gives the same message, so that would make sense.
- make an optional option to turn on darkness in Tristram :3 (like it is in dungeons). Area where we fight Andariel and her minions looks very cool, it made me think that Tristram could use few torches/street lanterns and climatic darkness i guess.
- Is Trymaine the Priest necessary all the time?
Wherever he is mentioned on diablo themed sites there is always stated the fact that he was supposed to appear in Tristram later in the game. And that would match now, as he has very little lines and can not really be talked to outside of Shadowfang/Fleshdoom quest. I dont know, just his presence of an "empty" NPC makes me feel weird. Or if not, can he be at least moved to that small house nearby the Tristram's Waypoint? That would make a lot more sense for a priest to live in a humble cottage in front of the Cathedral.