Bugs and suggestions
Oh, that makes sense. I have seen this happen when casting lightning on a Zombie. I thought it was some strange affix the Zombie had so he could get to me closer to me, lol.Currently, the effect is working for ranged attacks except it is "pulling" the monsters instead of pushing. So you can more or less pull monsters to yourself like a tractor beam
Been experiencing a nasty bug with deaths in the new version 1.04 tests. It seems the "death" trigger can happen multiple times, especially when standing in a poison pool. It can also happen that your character "dies" in the middle of a swing, but if you have lifesteal you are able to bring yourself back above 0 and keep living. This also happens with bone spirit and, if you are fast enough, health potions.
The result is often many many many deaths almost instantly (ESPECIALLY when standing in a poison pool) which makes your character drop basically all of your gold in a massive carpet on the floor (it drops half of your gold many many times in an instant) so you end up with a giant carpet of gold on the ground. This sometimes even happens without your character even appearing to die if you are quick on the health potions.
The result is often many many many deaths almost instantly (ESPECIALLY when standing in a poison pool) which makes your character drop basically all of your gold in a massive carpet on the floor (it drops half of your gold many many times in an instant) so you end up with a giant carpet of gold on the ground. This sometimes even happens without your character even appearing to die if you are quick on the health potions.
Start to stash gold on every town visit. I did this from demo till open beta 1.02 because i thought that it was same as in D2 ;p It is possible to incorporate it in your 'town-routine' without many effort or time consumed. You should be greatful that death only drops your gold, not your full equipped inventory like in vanilla Diablo ;pNomic wrote:Been experiencing a nasty bug with deaths in the new version 1.04 tests. It seems the "death" trigger can happen multiple times, especially when standing in a poison pool. It can also happen that your character "dies" in the middle of a swing, but if you have lifesteal you are able to bring yourself back above 0 and keep living. This also happens with bone spirit and, if you are fast enough, health potions.
The result is often many many many deaths almost instantly (ESPECIALLY when standing in a poison pool) which makes your character drop basically all of your gold in a massive carpet on the floor (it drops half of your gold many many times in an instant) so you end up with a giant carpet of gold on the ground. This sometimes even happens without your character even appearing to die if you are quick on the health potions.
However I wish that behaviour will be back once the game's definitive balance is set.riesa wrote:[…] You should be greatful that death only drops your gold, not your full equipped inventory like in vanilla Diablo ;p
For there's really nothing to fear if you only lose some gold and a bit of pride when you die.
(Perhaps it should be a setting the user can change, though.)
You should be greatful that death only drops your gold, not your full equipped inventory like in vanilla Diablo ;p
No, NO, NO! Dying as it is right now has the best possible set up. In vanila Diablo going back to get the body/eq back is one of the worst times player can have during his adventures in Diablo. System from D2 featuring the permament loss of EXP is a pain as well.However I wish that behaviour will be back once the game's definitive balance is set.
Although i agree that player should be punished for being not careful enough. I suggest a long debuff for the player character (like 10 minutes) that will affect (reduce) one or more of the following:
- experience gain
- gold drop
- magic find
- attributes
Also Im not sure if its doable, but if it is then this effect could stack. This way dying repetatively would simply force the player to just give up, to start a new game and go back to earlier areas to farm some more.
Last edited by Wingard on 19 Apr, 2014 13:37, edited 1 time in total.
Well having to go grab your stuff back naked in the dungeon, with only spells and the ocasional items you had left on the ground on your way from town to help you survive was kinda exciting, to me at least.
But I knew some people wouldn't like it, hence the suggestion of making it a gameplay setting.
But I knew some people wouldn't like it, hence the suggestion of making it a gameplay setting.
Isnt this going a bit overboard? : oit should be on a general stats screen, along with the amounts of monsters killed sorted by type, total and highest damage taken or dealt, and such
Death count should not count deaths caused by using the soulstone imo. I mean assuming they are a normal part of it, im not sure if they are. My hero died after i right clicked soulstone on normal difficulty, but it didnt happen on nightmare so im not sure if its intended or a bug.
Speaking of dying, will we have an option to create a Hardcore character? Such hero could have a little Apocalypse spell's skull icon somewhere on the hero icon, just like it can now contain soulstones in the right upper corner.
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