Full friendly fire

Diablo 1 HD, codename Belzebub - General forum.
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BrightLord

Full friendly fire

Post by BrightLord »

As in topic. What do you think? Great way to balance sorceror and perhaps nice addition to game horror climate
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Wingard
Posts: 209
Joined: 11 Apr, 2014 0:23

Post by Wingard »

Like with Firewall and Lightning wall at the moment?

- Golem would lose his ability to tank mobs and die to 2-3 our fireballs. Also Chain lightning would aim at him
- Casting Frozen orb would freeze the caster
- our own Guardian would shoot at us

pls no! D:
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Constance
Posts: 246
Joined: 28 Mar, 2014 19:39
Location: Tristram

Post by Constance »

Well it would only work in multiplayer (yeah, I'm Captain of the Obvious .o/), and you'd risk having people segregate sorcerors again.
Bah, was already the case in D1C, wasn't it?

Edit: oh, had not understood it the same was as Wingard did... do you really mean it like this?
BrightLord

Post by BrightLord »

Guardian, golems, homing missiles seek target by its faction so it wouldnt attack player unless he stood on projectile line
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Wingard
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Joined: 11 Apr, 2014 0:23

Post by Wingard »

Ah, i thought we were talking about FULL friendly fire, where everyone are in different faction. (this thread's name)
And you missunderstood me, i didnt mean Golem would attack the player. Lets say im currently using him to stand away in front of me and keep monsters from me while i shoot fireballs and lightnings to kill them. They are flying through him so friendly fire would mean he would get hurt by them and die quickly. (like now when someone missplaces a Firewall). And properly aiming with Stone curse would really matter in order not to petrify our clay minion.
Also Frozen orb would still suck since its hard not to stand on its projectiles line.

@edit
In this mode Heal other would be able to heal the enemies :!:
And since Guardian / Sentinel would start to shoot us after enemies are gone it would be nice for the Unsunnom skill to work on them.
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