One thing with magic has been bugging me...
Posted: 11 Apr, 2014 22:52
Hi there .o/
So, as I was saying in the thread's title, one thing with magic has been bugging me, even in the unmodded D1: it is that some spells, such as Healing for example, require increasingly more mana to cast them as you level up.
To me that just seems to be plain wrong.
I mean, I guess it would be OK that the Healing spell, at the same spell level, would require more mana if you have more significantly more hit points (that means not the very few ones you gain from leveling up ^^') or perhaps more vitality, but why should leveling up actually make a character less proficient at using magic? If it really has to change anything about it, I feel the character leveling up should on the contrary make him become more proficient.
I remember there was a similar issue in Diablo 2 (perhaps only in Lord of Destruction), where a character needed more and more dexterity to maintain his chance to block with a shield as he gained levels.
If the devs share that point of view, and when you have time to work on balancing the game, would you please take into consideration reworking the mana cost of spells (and anything related to character level) so it becomes more... rational?
So, as I was saying in the thread's title, one thing with magic has been bugging me, even in the unmodded D1: it is that some spells, such as Healing for example, require increasingly more mana to cast them as you level up.
To me that just seems to be plain wrong.
I mean, I guess it would be OK that the Healing spell, at the same spell level, would require more mana if you have more significantly more hit points (that means not the very few ones you gain from leveling up ^^') or perhaps more vitality, but why should leveling up actually make a character less proficient at using magic? If it really has to change anything about it, I feel the character leveling up should on the contrary make him become more proficient.
I remember there was a similar issue in Diablo 2 (perhaps only in Lord of Destruction), where a character needed more and more dexterity to maintain his chance to block with a shield as he gained levels.
If the devs share that point of view, and when you have time to work on balancing the game, would you please take into consideration reworking the mana cost of spells (and anything related to character level) so it becomes more... rational?