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mf and Player factor vs. chest drops

Posted: 27 Mar, 2014 21:02
by riesa
As it stated in topic name. I asked this question in one of topis but it wasn't answered. So... What define quality od chest drops? I believe that magif find improve drops but... What about '$player x' factor? Most of new features and mechanics was taken from Diablo 2 where 'players factor' improved quality of chests drops. How it looks in Belzebub? Is there any other factor that have influence on this?

Posted: 27 Mar, 2014 22:42
by AlinBallin
i dont think playerx improves chets drop. i remb author told me theres no pride of opening a chest, beside some1 could just $player 10 before opening any chest. only MF affects the chest that are ilvl lower then the monsters in that area

Posted: 28 Mar, 2014 1:06
by Jofuss
Brightlord has previously answered this question.

$players x has no bearing on chest drops nor gold quantity.

Did a quick little search and pulled up this:

http://awake.diablo1.eu.org/player-x-t4 ... ght=player

The only things that change are as follows:
stats that change:

hp, exp, ac, hit, dmg, drop ilvl, drop quantity