Suggestion
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- Posts: 5
- Joined: 03 Oct, 2008 9:24
Suggestion
Hi,
I thought that I would through out a couple idea's I had in mind for the next version. Nothing too complex, just a few minor changes in Tristram.
1. Auto heal / Mana re-fill when you talk to the Healer or Adria. (Much like in Hellfire)
2. Add a Walk/Run option in the 'Options' menu. So you could get around town easier and quicker.
3. Re-locate the Town Portals in town so that it's close to all NPC's.
That's it for now. Tell me what you think
I thought that I would through out a couple idea's I had in mind for the next version. Nothing too complex, just a few minor changes in Tristram.
1. Auto heal / Mana re-fill when you talk to the Healer or Adria. (Much like in Hellfire)
2. Add a Walk/Run option in the 'Options' menu. So you could get around town easier and quicker.
3. Re-locate the Town Portals in town so that it's close to all NPC's.
That's it for now. Tell me what you think
Griswold presence
Hello.
In first, let me thank you for your mode. It is funny and give more challenge than Diablo 1 classic.
I read the prologue of the story line of The Awakening and if I understood well, it is the story after Diablo II LoD, after World Stone destruction by Tyraël.
I have a minor suggestion, to go to the way of this story mode, Griswold must not be here, because he was killed during the invasion of Tristram by demons after Diablo's warior posses leaving. Griswold was transform into an undead and was killed by heros who deliver Deckart Cain.
But, I'm sure you already know that.
I suggest to replace Griswold (if it's possible) by, ... I don't know an another blacksmith, of his family, a cousin or a brother etc...
I have maybe forgot something of the story line of the awakening, tell me what do you think about that idea.
Ps : sorry for my bad english.
In first, let me thank you for your mode. It is funny and give more challenge than Diablo 1 classic.
I read the prologue of the story line of The Awakening and if I understood well, it is the story after Diablo II LoD, after World Stone destruction by Tyraël.
I have a minor suggestion, to go to the way of this story mode, Griswold must not be here, because he was killed during the invasion of Tristram by demons after Diablo's warior posses leaving. Griswold was transform into an undead and was killed by heros who deliver Deckart Cain.
But, I'm sure you already know that.
I suggest to replace Griswold (if it's possible) by, ... I don't know an another blacksmith, of his family, a cousin or a brother etc...
I have maybe forgot something of the story line of the awakening, tell me what do you think about that idea.
Ps : sorry for my bad english.
Hello
Gossip form Trisram
When Tristram has been attacked by the hordes of demons, villagers defend it bravely, especially blacksmith Griswold. His courageous attitude madden Diablo, who casts upon Griswold a terrible curse. Together with Adria and Nokdarem, we manage to remove it. Now Griswold devoted himself to make awesome weapons.
Gossip form Trisram
When Tristram has been attacked by the hordes of demons, villagers defend it bravely, especially blacksmith Griswold. His courageous attitude madden Diablo, who casts upon Griswold a terrible curse. Together with Adria and Nokdarem, we manage to remove it. Now Griswold devoted himself to make awesome weapons.
Hi,
here is my suggestions ^ :
- friendly fire between players
- see players on map
- new affixes to vary possiblilites, for the most interesting ones, i see :
- regen/lose life and mana by time
- spell cast on strike/when hitten
And also, natural skills in d1 are quite useless, it would be good that each character got an useful skill for start. with a timer/manacost to not abuse of it ofc.
- rage for warrior, or a charge attack
- multi shot for rogue, like 2-3 arrows like it was in d1 with an unique bow
- a new spell for mage
here is my suggestions ^ :
- friendly fire between players
- see players on map
- new affixes to vary possiblilites, for the most interesting ones, i see :
- regen/lose life and mana by time
- spell cast on strike/when hitten
And also, natural skills in d1 are quite useless, it would be good that each character got an useful skill for start. with a timer/manacost to not abuse of it ofc.
- rage for warrior, or a charge attack
- multi shot for rogue, like 2-3 arrows like it was in d1 with an unique bow
- a new spell for mage
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