Kolejny problem;/
Posted: 17 Mar, 2014 15:00
Witam ledwo uporałem sie z jednym problemem juz mam drugi. Gdy uruchomie gre wydaje sie wszystko okej do momentu kiedy nie wejde do podziemi i jakis potwor mnie zaatakuje. Wtedy wyswietla mi sie informacja o bledzie ,że belzebub.exe przstał działać.
oto log z katalogu gry:
oto log z katalogu gry:
Code: Select all
LOG START AT = 2014-03-17-14-54-19
APP: Initializing application.
APP: Initializing SDL.
APP: Creating Game Object.
APP: GameContainer creation start.
APP: GameContainer creation finished.
APP: Creating resolution list.
APP: Reading settings from config file.
APP: Setting window data to Game Object.
APP: SDL setting inital video mode.
APP: SDL setting inital video mode succed.
APP: SDL setting up cursor and unicode.
APP: SDL initialization successful.
APP: GameContainer initialization start.
APP: GameContainer: initializing MPQ's.
APP: GameContainer: initializing MPQ's completed.
APP: GameContainer: initializing Mixer instance.
APP: GameContainer: initializing Mixer instance completed.
APP: GameContainer: initializing ImageLoader instance.
APP: GameContainer: initializing ImageLoader completed.
APP: GameContainer: initializing GameScreen controller.
APP: GameContainer: initializing GameScreen controller completed.
APP: GameContainer: creating ingame rendering context.
APP: GameContainer: creating ingame rendering context complete.
APP: GameContainer: creating cursor manager instance.
APP: GameContainer: creating cursor manager instance completed.
APP: GameContainer: initializing calculation module.
APP: GameContainer: setting up player manager.
APP: GameContainer: setting up player manager completed.
APP: GameContainer: starting game resource manager.
APP: GameContainer: starting game resource manager completed.
APP: GameContainer: starting game menu controller.
APP: GameContainer: starting game menu controller completed.
APP: GameContainer: setting up screen offsets.
APP: GameContainer: setting up screen offsets completed.
APP: GameContainer: creating GameManager instance.
APP: GameContainer: creating GameManager instance completed.
APP: GameContainer: creating RenderManager instance.
APP: GameContainer: creating RenderManager instance completed.
APP: GameContainer: creating MovieManager instance.
SMK: MovieManager created
APP: GameContainer: creating MovieManager instance completed.
APP: GameContainer: creating TextManager instance.
APP: GameContainer: creating TextManager instance completed.
APP: GameContainer: creating EntityId instance.
APP: GameContainer: creating EntityId instance completed.
SMK: MovieManager:addToPlayList:adding position to playlist
SMK: MovieManager:addToPlayList:adding position to playlist
SMK: MovieManager:playMovie:start
SMK: MovieManager:loadMovie:start
SMK: MovieManager:loadMovie:new movie object created
SMK: MovieManager:loadMovie:movie data loaded successfuly
SMK: MovieManager:playMovie:started playing
APP: GameContainer initialization finished with success.
APP: Event loop started.
SMK: MovieManager:skip:successfuly skipping movie
SMK: MovieManager:playMovie:start
SMK: MovieManager:loadMovie:start
SMK: MovieManager:loadMovie:new movie object created
SMK: MovieManager:loadMovie:movie data loaded successfuly
SMK: MovieManager:playMovie:started playing
SMK: MovieManager:skip:successfuly skipping movie
SMK: MovieManager:playMovie:start
SMK: MovieManager:playMovie:play list is empty
SMK: MovieManager:clearPlayList:clearing playlist
SMK: MovieManager:clearMovies:start
SMK: MovieManager:clearMovies:cleared
SMK: MovieManager:clearMovies:start
SMK: MovieManager:clearMovies:cleared
LEVEL LOADING PROCEDURE INITIALIZED
LOADING OF 0 LEVEL STARTED. SEED = 1395064469
Loading tileset resources
Loading animtileset resources
Finished loading item resources
Finished loading effect resources
Loading 40 object resource
Loading 18 object resource
Loading 20 object resource
Finished loading monster resources
Binding objects to level
Binding monsters to level
Binding portals to level
Binding effects to level
Binding missiles to level
Binding players to level
Binding npcs to level
Processing onload level events
started equipment requirement scan
finished equipment requirement scan
Started event processing
Finished event processing
Finished processing onload level events
Enabling interface action handler
Initial sight update
LOADING COMPLETE