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Bloodlord the Destroyer with rogue

Posted: 16 Mar, 2014 17:42
by Davias
I'm in the last level, but I can't kill this damn knight. He is teleporting right beside me, and keep hitting me, until I am dead. No spells seem to hurt him much and phasing away keeps me only alive a few secons, before he is teleporting again at me.
Should I farm the previous areas for better equipment? maybe I need more hit recovery or damage?

Posted: 16 Mar, 2014 17:54
by BrightLord
He can be fooled with golem because he does teleport attack only to closest target.

Posted: 16 Mar, 2014 18:09
by andronnik
exactly, use golem and if u have the bone-spirit spell, it's super effective on him. On sorcerer i cast golem, run away a bit and cast bonespirit while gollum alive.

Posted: 17 Mar, 2014 20:33
by Davias
I have similar problems with my mage. My golem is only lvl 5 and he takes 1-2 hits, before he goes down. I didn't have a chance to cast more than one bone spirit before he teleports again and finish me with two or three strikes.
I found this guy pretty hard to beat, at least with ranged characters

Posted: 17 Mar, 2014 21:19
by andronnik
He was damn difficult for me at the beginning. But once you know how to beat him... Use your mages spell boost (Elemental Drain it hink), in combo with golem and bone spirit. When golem dies, TP away, but not too far, cause when you tp far away from him, he TPs to you, but when you are few steps away he tryes to run to you. When next golem is up, cast again in combo with bone spirit. You may need to wait for your next Elemental Drain cooldown. Hope it helps.

Posted: 17 Mar, 2014 22:32
by Davias
Thanks for the advice , I will try it next time.
But none of my characters have found the teleport spell, yet. I relied on the phasing spell.

Posted: 18 Mar, 2014 7:26
by SlapZ
Generally speaking as a sorcerer on normal the best way to get items with AC, Mana and Faster Hit Recovery (shield and sword included), cast few guardians so they pull and kill Knights around him, then activate elemental drain and spam lightning.

Posted: 18 Mar, 2014 9:14
by andronnik
AC? does accuracy work on sorcerer for his spells???

Posted: 18 Mar, 2014 9:22
by SlapZ
andronnik wrote:AC? does accuracy work on sorcerer for his spells???
Eeeem... don't think we understood each other:
By AC I meant Armor Class. Armor Class to decrease his physical damage, Mana to survive as long as possible and faster hit recovery to be able to cast while he slices you.

On normal you basically have to tank him. Both sorcerer and Rogye should be able to peel and kite melee enemies, but it's basically impossible with mobs that are so fast, instantly teleport onto you or are invisible untill they stunlock you. This seriously needs to change.

Posted: 18 Mar, 2014 9:30
by andronnik
Oh, ok :) Yes, faster hit recovery is important too.
I'm not sure about teleport in normal, but i think you get it only once you passed normal difficulty? My memory is so short... :D

Posted: 18 Mar, 2014 9:42
by SlapZ
andronnik wrote:Oh, ok :) Yes, faster hit recovery is important too.
I'm not sure about teleport in normal, but i think you get it only once you passed normal difficulty? My memory is so short... :D
I had teleport on normal, but it doesn't really help in such fights.
Ok, you teleported out of melee and you cast offensive spell. Once you finished casting the enemy is already withing melee range and hits you for 50% of mana / hitlocks you. Faster hit recovery only helps little.
When fighting Risen Hero on hell I had 198% Faster Hit Recovery and about 30% faster cast, and I was still stunlocked due to his movement and attack speed.

Posted: 18 Mar, 2014 10:10
by BrightLord
version beta 1.033
- Fixed infravision spell not reseting between games
- Characters should properly unqueue next offensive action when put into hit recovery stance
- Stackable positive and negative effects (frenzy, fanaticism) will display number of stacks
- Golem will now follow player throught stairs and portals
- Golem has been rebalanced to last longer.
- Golem stays closer to it's master and teleports together
- Possibly fixed Eldtritch Shrine crash
- Fixed glitch related to crafted item durability
- Increased Bloodlord the Destroyer boss teleport cooldown from 9 to 15 seconds
- Removed Bloodlord the Destroyer initial teleport damage spike
- Increased Fallen Hero's healing cooldown and reduced healing effectiveness.
- Stone curse now works against unique monsters with exception of super uniques bosses.

Posted: 18 Mar, 2014 13:42
by sergio_cannabis
when will the new version of the beta be online?^^+

€: and what about doomlocks teleport behaviour? it sucks just as much as the bloodlord one's

Posted: 18 Mar, 2014 14:00
by Noktis
when will the new version of the beta be online?^^+
Nobody Knows 8)

Posted: 18 Mar, 2014 14:08
by andronnik
@brightlord
new patch sounds good.