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grimspike should have knockback on his inferno
Posted: 04 Mar, 2014 21:34
by AlinBallin
took me 40min to kill it on $ player 5. at lvl 20 as a barbarian and i honestly think thats what makes this boss challenging. his knockback
Posted: 04 Mar, 2014 21:47
by riesa
My baba's helm/armor/belt was destroyed in few seconds today on player1... But i think knockback should be still on this inferno. Only thing that should be changed in GrimSpike is his behavior (but i suppose it's just to much work). What i'm talking about? He still just cast. He just should engage melee combat too, as other mobs of his appearence type. Cast + approach + melee + cast + melee etc. This would let melee heroes be close to him to attack but still suffer knockback, fire dmg etc
Posted: 04 Mar, 2014 22:30
by BrightLord
He is still challanging on later difficulties. That no knockback on infenro is temporary change. Grimspike AI script could be changed into something more fitting later on.