hi,
cant find "wiki" for this "beta" yet *chuckles*
Please post here character skills with their descriptions.
I'll start with the first 2 skills for rogue:
[ROGUE]
LVL1: Trap Disarm
Desc: Attempts to disarm trapped door or chest. Chance is based on dungeon level and character dexterity base ratio.
Skill power modifiers: dexterity
LVL8: Multiple shot
Desc: Rogue fires multiple arrows at cost of reduced power.
Number of arrows: 2+ (based on DEX)
Damage: -50%
Skill power modifiers: Dexterity
Total cost {7.8} Mana (varies)
LVL16: ?
etc.
Thanks!
PS: Im really curious if there are any escape/chasing skills for barb and warrior. These chars really suffer from ranged attackers which tend to flee cat-and-mouse style (of course D1 vanilla is no different).
character skills
Rogue can learn to cast teleport/golem with high effectiveness so adding more defensive skills would be overpowered.PS: Im really curious if there are any escape/chasing skills for barb and warrior. These chars really suffer from ranged attackers which tend to flee cat-and-mouse style (of course D1 vanilla is no different).
Warrior use charge skill to catch runners and barbarian could use frenzy walk speed bonus for that purpose.
-
- Posts: 61
- Joined: 19 Feb, 2014 15:10
I'm too lazy to post the full descriptions of the barb skills but after frenzy you get a fire buff (gives res and fire damage) and a 1 hit +100% damage spell with a 5 or so second cool down. This 1 hit spell does not factor into your attack speed so it is usually your normal hit followed by the big one immediately after like whackWHACK. i find on the later levels + difficulties this really helps with chasing down those bastard mages. Use frenzy on their minions to speed up and get +damage then catch up to them and use your final spell to slap them good.
But i do think it is a little annoying. Normal teleporting mages are fine (despite being a pain in the ass) but when you get a pack of haste mages or worse yet haste cold enchanted mages it can become VEERY VERY tedious for melee characters. I feel like this could be tweaked a bit.
But i do think it is a little annoying. Normal teleporting mages are fine (despite being a pain in the ass) but when you get a pack of haste mages or worse yet haste cold enchanted mages it can become VEERY VERY tedious for melee characters. I feel like this could be tweaked a bit.
Who is online
Users browsing this forum: Bing [Bot] and 21 guests