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Open Beta Bugs

Posted: 28 Feb, 2014 18:47
by sergio_cannabis
1) on dlvl 6 i can't enter a room, although i should be able to. there is an invisible wall.

2) after killing fleshdoom in the island of the sunless sea quest i cant exit the dlvl via the steps.

3) Maiden of Anguis Quest: How bout showing the exit of the Forest on the minimap? Would make things easier finding a way out ;)

4) Tavern Sign Quest: On nightmare diff. (don't know if this is also on the other diff-lvls) i took the tavern sign to ogden and left the game. now the unique boss is no longer available (snotspill) at the entrance to the 5th lvl.

5) When talking to Cain about the Lost Treasure Quest there is a misspelling. he says "changed" but the text says "changer".


6) Lost Treasure Quest: During the quest you have to enter some cave like cavern. when you click it from town it says "cave". when you're actually inside it states "secret passage" and when you're in the next area (the church like) and you want to go back to that area it says "tunnel". the area should have only one name and not three :D

7) When identifying a sallet the magic item is still a cap: for example a russet cap of mediation

Posted: 28 Feb, 2014 23:49
by riesa
None of those seen on dlvl 6 but i have same thing now on dlvl 7. I couldn't even open it with click. After opening with TK i saw that there weren't even special mobs, so this room is normal as others.

Boss Island of the Sunless Sea Quest Glitch?

Posted: 23 Mar, 2014 2:05
by sergio_cannabis
after spawning a few minions and killing them the boss just spammed his poison nova and was easy to kill. i just casted a few lightning walls and walked in circles. the boss just kept spamming the nova and stood on his place. i don't think this is intended.

this occured on torment difficulty.

Posted: 24 Mar, 2014 12:10
by sergio_cannabis
In another topic i posted that my character (mage) emits mind maces once he hits an enemy. now he emits flash spells and frozen splash dmg spell (don't know the spell name :D ).

i often switch between skills and staves. maybe this has something to do with that. it's really weird :D

Posted: 25 Mar, 2014 0:13
by andronnik
sergio. About the mind mace/flash/frozen splash spells. You wrote that you often switch between staffs. Do your staffs that you use have this spells? I mean, staff of flash, or staff of mind mace or so? Because when you switch your weapon, the next automatic spell will be the one of your staff, as long as it has charges.

Posted: 25 Mar, 2014 11:43
by DREWPICKLES
Some misspellings i also noticed are the strength attribute actually being strengtgth (or something like that i forget exact spelling) and character abilities in the spell book being spelled abbilites. Noting major, really i could care less if they were fixed. It adds character :wink:

Posted: 25 Mar, 2014 14:11
by BrightLord
Write where exactly are these spelling errors located please

Posted: 25 Mar, 2014 19:46
by sergio_cannabis
The charges of the staffs resemble the emitted spells i was talking about only in one case. Ice Blast. The other spells are not present on any of my staffs.

Posted: 25 Mar, 2014 23:20
by sergio_cannabis
lady zenobia war diadem --> i think it's misspelled and should be written "lady zenobias war diadem"???

Posted: 26 Mar, 2014 19:37
by sergio_cannabis
the description of the golem spell isnt right. it says that the only thing that affect the spell are player and spell lvl, but the life of the golem is affected by the players magic...