Great mod you have here, Noktis. I congratulate you for making such
Now, a couple suggestions that you might find interesting, if it hasn't been said already:
I recently came over to Awakening from another well known mod, The Hell, and I was wondering if we could implement a little something from there. I was wondering....
1. Maybe implement a challenging feature of certain enemies to drain approximately 25% of your current mana upon landing a hit on you, to bring a little challenge to those of Sorcerers?
AND/OR
2. Perhaps making some, if not all, of the long lost quests that were scrapped by Blizzard in the end activated and brought back in Awakening?
There's so much content missing because of those, that I think bringing some of them back here might add to the fun here.
These are my suggestions. I'm sure you'll need to do beta testing a bunch to ensure that they work properly, but once they're in place, the game feels a little more fun and/or in balance. I wholeheartedly understand if you cannot implement one or both, as modding sounds like a whole lot of work.
That being said, wishing the best for this mod, its definitely holding good promise in my eyes, perhaps more than The Hell itself
EDIT : Before I forget *again*, does the Awakening dispose of this bug as of now?:
SWING SPEED
The suffix "of Haste" is supposed to be faster than "of Speed," but they both produce the same swing speed as they eliminate the same number of animation frames on an attack. Blizzard incorrectly claims this was fixed in the 1.07 patch.
The suffix "of readiness" (designed to drop one frame of animation) is useless.
If not, then are we looking at a possible fix for that in a future patch?
A couple suggestions you might find worth the time to read
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- Posts: 31
- Joined: 28 Dec, 2012 18:21
I feel there are too many demons.
Holy bolt is much unusable through out the game (
Every spell should be rewarding when leveling up.
I think you could bump up the numbers for the first level spells, so if a man wants to max it, it will be sickly efficient.
remove scrolls for damage spells. they seem so pointless
there are no shrines in caves , add smtg
Holy bolt is much unusable through out the game (
Every spell should be rewarding when leveling up.
I think you could bump up the numbers for the first level spells, so if a man wants to max it, it will be sickly efficient.
remove scrolls for damage spells. they seem so pointless
there are no shrines in caves , add smtg
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