Help understanding the base stats/points distribution
Posted: 09 Feb, 2020 19:28
Hi, everyone!
In the documentation (available in the two links at the bottom) the information about the Warrior base stats says that:
Per point in Strength: +0.18 Physical Damage +0.5% Critical Hit Damage (min 37 points)
Per point in Dexterity: +0.18 Physical Damage +0.125% Critical Hit Chance (min 37 points) +0.5% To Hit (Weapon) +0.2 Armor Class
Per point in Vitality: +2 Life
Per point in Magic: +1 Mana +0.5% To Hit (Spell)
My question is: what does it mean by "min 37 points"?
Does it mean that with 36 points or less, the character does not get the bonus, and then when it gets to 37 points it all of the sudden gets 37*0.5%=18.5% critical hit damage (in the case of strenght) and 37*0.125%=4.625% critical hit chance (in the case of Dextery)?
If not, what does it mean?
Also, are these 37 points the character's own points (without gear, the white ones in the left column) or the amount of points including bonus from gear (the blue ones in the right column)?
The reason I ask is quite important: I'm playing a Warrior and I have ALL my points in Strenght, which will leave me with less than 37 points in Dextery (not considering gear) in the late game. So, if it is necessary to have 37 white points to get this bonus, then I should put some points in dextery. But if the bonus comes just fine from the blue points, then I don't need to put any points in dextery.
Documentation links:
https://mod.diablo.noktis.pl/doc/
http://awake.diablo1.eu.org/diablo-1-hd ... umentation
In the documentation (available in the two links at the bottom) the information about the Warrior base stats says that:
Per point in Strength: +0.18 Physical Damage +0.5% Critical Hit Damage (min 37 points)
Per point in Dexterity: +0.18 Physical Damage +0.125% Critical Hit Chance (min 37 points) +0.5% To Hit (Weapon) +0.2 Armor Class
Per point in Vitality: +2 Life
Per point in Magic: +1 Mana +0.5% To Hit (Spell)
My question is: what does it mean by "min 37 points"?
Does it mean that with 36 points or less, the character does not get the bonus, and then when it gets to 37 points it all of the sudden gets 37*0.5%=18.5% critical hit damage (in the case of strenght) and 37*0.125%=4.625% critical hit chance (in the case of Dextery)?
If not, what does it mean?
Also, are these 37 points the character's own points (without gear, the white ones in the left column) or the amount of points including bonus from gear (the blue ones in the right column)?
The reason I ask is quite important: I'm playing a Warrior and I have ALL my points in Strenght, which will leave me with less than 37 points in Dextery (not considering gear) in the late game. So, if it is necessary to have 37 white points to get this bonus, then I should put some points in dextery. But if the bonus comes just fine from the blue points, then I don't need to put any points in dextery.
Documentation links:
https://mod.diablo.noktis.pl/doc/
http://awake.diablo1.eu.org/diablo-1-hd ... umentation