Just wondering what the logic was behind removing all forms of penalty upon dying. For me and my group of friends, the difficulty of Diablo is THE major draw. You have essentially destroyed any risk a player takes from exploring outside of their means. You have removed strategy from the game, and that is a very bad thing.
Will there be death penalties in the future?
Removing them has made the game too dumbed down, IMHO
Bring them back!
Death Penalty
Death Penalty
To be or not to be....
This brings up some other options that may be worth suggesting. These could all be done with command switches by the game host upon starting up.
We already have $PLAYER x in Belzebub, and in Tchernobog it is implemented by character levels. So OK here, but why not implement it in Tchernobog anyway just to make a game incredibly difficult for those that want to run that way?
$RESPAWN x Sets random enemy mobs to respawn after x minutes of game play on any active game area.
$DAMAGE x Sets % of collateral damage to friendlies in AOE attacks
$PVP x Allows PVP combat when specifically targeted. x can be various switches: drop loot, resurrect upon death, resurrect in town, allow only so many deaths, random drop reward, whatever
$LOOT x Kills will only drop a certain class of loot when rolled
$INVIS x Sets a character to be invisible, can walk through walls, but can not attack, pick up items, open doors or chests. An observer for PVP situations.
$TEAM x Sets characters to a team alliance for PVP
Just suggesting...
We already have $PLAYER x in Belzebub, and in Tchernobog it is implemented by character levels. So OK here, but why not implement it in Tchernobog anyway just to make a game incredibly difficult for those that want to run that way?
$RESPAWN x Sets random enemy mobs to respawn after x minutes of game play on any active game area.
$DAMAGE x Sets % of collateral damage to friendlies in AOE attacks
$PVP x Allows PVP combat when specifically targeted. x can be various switches: drop loot, resurrect upon death, resurrect in town, allow only so many deaths, random drop reward, whatever
$LOOT x Kills will only drop a certain class of loot when rolled
$INVIS x Sets a character to be invisible, can walk through walls, but can not attack, pick up items, open doors or chests. An observer for PVP situations.
$TEAM x Sets characters to a team alliance for PVP
Just suggesting...
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