Belzebub difficulty adjustments
Posted: 27 Aug, 2019 17:43
Hi,
I'm still in normal difficulty in Belzebub, but the monsters keep being more and more cheated. I tried to go sorcerer for easy farming, tcheh! it wasn't considering some seriously cheated monsters from level 9 onwards (seriously the caves are completely Hell, much more than the Hell levels themselves).
They keep putting me against lightning resistant monsters and the last named monster was a lava lord with fire immunity lightning enchanted (i guess immuned to it too since he doesn't take any damage from lightning), they run at me while sending magic projectiles, in open rooms where 10+ monsters fire lightning as well as fireballs from all directions.
I have put so much gold into spell tomes, I can't even respond to that. The dragon-like demons have the same stupid attack speed as the braindead undead balrogs with even more damage per hit so if one get close you will never ever escape or cast anything and waste all your potions just to get annihilated whatever you do, the golem spell is so hard to find that mine is only lv 1 on my sorcerer so he doesn't tank much (10% res all 300 hp 60 AC) while it's lv2 on my rogue who's already reached lv 12 subquests.
I ditched her because I couldn't finish the sunset island quest where the balrog spawns infinite inferno demons and balrogs while having too much damage and AS to kill him and when I go back he's 100% HP again so everything I did was just a waste of gold. So far she's level 19 or so, and she has the bow + armor + sash of the arctic set which gives more damage than any other bow I've equipped and good AC (around 80+) and 50 HP which I can't let go, and I didn't find any freeze immunity on any of my characters although I've got 2 rogues, 2 assassins, 1 gladiator, 1 sorcerer and 2 necromancers.
I can't go past level 10-12 since they send me ennemies I can't kill and they chase me to the level entrance. I'm completely stuck in these goddamn caves because of too high density of ennemies that can kill you from the other side of the map and that you can't even fight at all in close combat since you can't attack at all with their 3 attacks per second freezing you and making you loose your balance (how much hit recovery rate just to put 1 hit every 5 sec against those cheats?).
If you have good advice on how to fight this kind of stupid things they keep throwing at us from level 9 onwards (and in Horazon Sanctum, sunset island etc.), I take them because seriously I could be level 60 if I can't dent them or can't attack at all I don't see the point of playing.
Aside from this, the game is great. Just needs to slow down ennemy attack speed by A LOT in order for the player to not need to be 2 difficulties over the ennemies to be able to kill them (or maybe switching some warrior unique items/item sets for some rogue because rogues have 1 set in normal difficulty before hell levels and even this underlevelled set is superior to whatever you can find later before other sets are droppable in the last levels, and this set gives very low resistances and 0 knockback, only cold).
I'd also argue rogue skill that throws several arrows needs love because it deals very little damage even at 125 base dex, ennemies barely take damage and the number of arrows shot is ridiculously low before you get so much dex you don't know what to do with it (understand when you're playing on the highest difficulties). They don't even spread enough to actually hit a decent number of ennemies. I guess you could use more of a Diablo 2 amazon/League of Legends Ashe W kind of AOE, at least it would be closer to the point of this skill.
I know updates aren't frequent but if you could think of those really big downs for the next one it would be great (and assassins need love too since you can't really start with an assassin and hope it will be a success, literally the worse class to start with since they need so many stats to do anything except dying to the first mob of ennemies coming).
Don't hesitate to give me tips and good items to look for (my sorcerer wears the unique robe of sorcerer which gives him 17 magic alonside other things, a 15 magic belt and helm, a charged bolt staff even though I tried the axe with 71% magic resist that dropped from Horazon sanctum, but spending mana for attacking is not great when you need it to tank) (my rogue wears the arctic bow, sash, armor with a 49 HP crown and unique/rare jewels that give resists, hit recovery, HP, +2/3 in every stat and the like).
I've got the helm and axe of berserker, the hsarus buckler, the great shield of the set with mace, shield and amulet, valor armor (which seems really weak compared with even artcic 3 items bonuses) and a few rare items I kept because they looked fine but not transcendent either.
I'm still in normal difficulty in Belzebub, but the monsters keep being more and more cheated. I tried to go sorcerer for easy farming, tcheh! it wasn't considering some seriously cheated monsters from level 9 onwards (seriously the caves are completely Hell, much more than the Hell levels themselves).
They keep putting me against lightning resistant monsters and the last named monster was a lava lord with fire immunity lightning enchanted (i guess immuned to it too since he doesn't take any damage from lightning), they run at me while sending magic projectiles, in open rooms where 10+ monsters fire lightning as well as fireballs from all directions.
I have put so much gold into spell tomes, I can't even respond to that. The dragon-like demons have the same stupid attack speed as the braindead undead balrogs with even more damage per hit so if one get close you will never ever escape or cast anything and waste all your potions just to get annihilated whatever you do, the golem spell is so hard to find that mine is only lv 1 on my sorcerer so he doesn't tank much (10% res all 300 hp 60 AC) while it's lv2 on my rogue who's already reached lv 12 subquests.
I ditched her because I couldn't finish the sunset island quest where the balrog spawns infinite inferno demons and balrogs while having too much damage and AS to kill him and when I go back he's 100% HP again so everything I did was just a waste of gold. So far she's level 19 or so, and she has the bow + armor + sash of the arctic set which gives more damage than any other bow I've equipped and good AC (around 80+) and 50 HP which I can't let go, and I didn't find any freeze immunity on any of my characters although I've got 2 rogues, 2 assassins, 1 gladiator, 1 sorcerer and 2 necromancers.
I can't go past level 10-12 since they send me ennemies I can't kill and they chase me to the level entrance. I'm completely stuck in these goddamn caves because of too high density of ennemies that can kill you from the other side of the map and that you can't even fight at all in close combat since you can't attack at all with their 3 attacks per second freezing you and making you loose your balance (how much hit recovery rate just to put 1 hit every 5 sec against those cheats?).
If you have good advice on how to fight this kind of stupid things they keep throwing at us from level 9 onwards (and in Horazon Sanctum, sunset island etc.), I take them because seriously I could be level 60 if I can't dent them or can't attack at all I don't see the point of playing.
Aside from this, the game is great. Just needs to slow down ennemy attack speed by A LOT in order for the player to not need to be 2 difficulties over the ennemies to be able to kill them (or maybe switching some warrior unique items/item sets for some rogue because rogues have 1 set in normal difficulty before hell levels and even this underlevelled set is superior to whatever you can find later before other sets are droppable in the last levels, and this set gives very low resistances and 0 knockback, only cold).
I'd also argue rogue skill that throws several arrows needs love because it deals very little damage even at 125 base dex, ennemies barely take damage and the number of arrows shot is ridiculously low before you get so much dex you don't know what to do with it (understand when you're playing on the highest difficulties). They don't even spread enough to actually hit a decent number of ennemies. I guess you could use more of a Diablo 2 amazon/League of Legends Ashe W kind of AOE, at least it would be closer to the point of this skill.
I know updates aren't frequent but if you could think of those really big downs for the next one it would be great (and assassins need love too since you can't really start with an assassin and hope it will be a success, literally the worse class to start with since they need so many stats to do anything except dying to the first mob of ennemies coming).
Don't hesitate to give me tips and good items to look for (my sorcerer wears the unique robe of sorcerer which gives him 17 magic alonside other things, a 15 magic belt and helm, a charged bolt staff even though I tried the axe with 71% magic resist that dropped from Horazon sanctum, but spending mana for attacking is not great when you need it to tank) (my rogue wears the arctic bow, sash, armor with a 49 HP crown and unique/rare jewels that give resists, hit recovery, HP, +2/3 in every stat and the like).
I've got the helm and axe of berserker, the hsarus buckler, the great shield of the set with mace, shield and amulet, valor armor (which seems really weak compared with even artcic 3 items bonuses) and a few rare items I kept because they looked fine but not transcendent either.