Questions to DEVs
Posted: 22 Aug, 2019 16:08
Hey guys,
I have played Belzebub on and off for several years now and I am still amazed at the Masterpiece that you have created (I have been a fan of D1 since 1998 : )
Your game is simply Amazing and I Thank you wholeheartedly for all your efforts!!!
I have been reading the threats and decided to post all the questions to you in one post
Please see below and I thank you in advance for the considerations:
You have mentioned that you consider Belzebub complete and you are not going to revisit it for the foreseeable future.
1. Is this because you are working on a similar project at the moment such as the Tchernobog that will address some of the “issues/balances” with Belzebub?
Expanding content and the future of D1 Belzebub/Tchernobog:
I see a lot of fans of your work who are asking if we can integrate D2 models such as the necromancer, a female version of the sorcerer or even the Barbarian into your current game. I believe as fans of D series and now Path of Exile, we are always interested in more content and how we can move the game further : )
2. Are you interested in expanding the content and the visuals with respect to Belzebub or even Tchernobog using models such as D2?
3. Are you willing to accept visual changes and to what extend with respect to the game environment such as (rain or night changes in town), character changes (such as genders for each class, visual effects etc)?
4. If not, can you please comment on what are the constraints on your side – money, coding, time/effort to prepare the proper sprites/models, proper resolutions etc?
5. Are there any technical constraints that the fans are not aware of such as (maybe) – D2 sprites incompatibility issues/ resolution or the environment?
6. Are you interested and open to receive help from the community?
a) If so, with which parts - programmers; visual designers; content creators, even funding etc?
b) Are you open to provide specs to the community and then community submits you sprites, 3D models, altered D1 images, D1 Hellfire models/characters/items based on your predefined characteristics for your approval in your game?
7. Open Source the game – have you considered to make your code available as an open source to the community to contribute?
a) If not, then is it feasible to provide some guide/words of advise to regular players like us who want to tinker with content and or visuals?
8. Are you open to consider creating a program for stats- where people can change criteria (such as creature stats; resistances and mobs) and they can test out? This can potentially generate a lot of statistical logs to help balance the game where needed?
Thank you for taking the time to read through my questions!
And THANK YOU again for all the efforts you have put. It is a really great game : )
I have played Belzebub on and off for several years now and I am still amazed at the Masterpiece that you have created (I have been a fan of D1 since 1998 : )
Your game is simply Amazing and I Thank you wholeheartedly for all your efforts!!!
I have been reading the threats and decided to post all the questions to you in one post
Please see below and I thank you in advance for the considerations:
You have mentioned that you consider Belzebub complete and you are not going to revisit it for the foreseeable future.
1. Is this because you are working on a similar project at the moment such as the Tchernobog that will address some of the “issues/balances” with Belzebub?
Expanding content and the future of D1 Belzebub/Tchernobog:
I see a lot of fans of your work who are asking if we can integrate D2 models such as the necromancer, a female version of the sorcerer or even the Barbarian into your current game. I believe as fans of D series and now Path of Exile, we are always interested in more content and how we can move the game further : )
2. Are you interested in expanding the content and the visuals with respect to Belzebub or even Tchernobog using models such as D2?
3. Are you willing to accept visual changes and to what extend with respect to the game environment such as (rain or night changes in town), character changes (such as genders for each class, visual effects etc)?
4. If not, can you please comment on what are the constraints on your side – money, coding, time/effort to prepare the proper sprites/models, proper resolutions etc?
5. Are there any technical constraints that the fans are not aware of such as (maybe) – D2 sprites incompatibility issues/ resolution or the environment?
6. Are you interested and open to receive help from the community?
a) If so, with which parts - programmers; visual designers; content creators, even funding etc?
b) Are you open to provide specs to the community and then community submits you sprites, 3D models, altered D1 images, D1 Hellfire models/characters/items based on your predefined characteristics for your approval in your game?
7. Open Source the game – have you considered to make your code available as an open source to the community to contribute?
a) If not, then is it feasible to provide some guide/words of advise to regular players like us who want to tinker with content and or visuals?
8. Are you open to consider creating a program for stats- where people can change criteria (such as creature stats; resistances and mobs) and they can test out? This can potentially generate a lot of statistical logs to help balance the game where needed?
Thank you for taking the time to read through my questions!
And THANK YOU again for all the efforts you have put. It is a really great game : )