Necromancer scaling - what are the facts?
Posted: 11 Mar, 2019 14:10
I'm new to this mod but I'm loving it so far. I'm trying to play a Necromancer, but I'm having a hard time understanding precisely how I want to distribute my attribute points.
All the in-game prompts say that Necromancer minions scale with Vitality and Character Level. However, a poster in another thread here (awake.diablo1.eu.org/necro-strategy-t2114.html) says that Strength and Dexterity also positively impact the Necromancer's minions.
I recently got an item that added a significant Strength boost when I was at level 11, a helm that gives +9 Strength. After adding 5 points via level up and then putting that helmet on, the UI still says that my skeletons only do 5-10 damage.
I'm starting to wonder if Strength and Dexterity modify the minions at all. If they do, it must not be reflected at all by the mod's UI. I'm also not seeing my skeletons ever do more than 9 damage (rolling a 10 must be difficult).
Can someone confirm and demonstrate what the facts are regarding Necromancer scaling?
All the in-game prompts say that Necromancer minions scale with Vitality and Character Level. However, a poster in another thread here (awake.diablo1.eu.org/necro-strategy-t2114.html) says that Strength and Dexterity also positively impact the Necromancer's minions.
I recently got an item that added a significant Strength boost when I was at level 11, a helm that gives +9 Strength. After adding 5 points via level up and then putting that helmet on, the UI still says that my skeletons only do 5-10 damage.
I'm starting to wonder if Strength and Dexterity modify the minions at all. If they do, it must not be reflected at all by the mod's UI. I'm also not seeing my skeletons ever do more than 9 damage (rolling a 10 must be difficult).
Can someone confirm and demonstrate what the facts are regarding Necromancer scaling?