Character stats - Starting, base maximum and max.
Posted: 05 Feb, 2019 19:31
Hello,
I was looking at Jarulf's Guide to Diablo and Hellfire version 1.62 by Pedro Faria / Jarulf. https://archive.org/details/Diablo_Hell ... ide_Jarulf
It says characters have a certain maximum of stats for the base stats and then armor, items, weapons, etc can enhance them.
Is there a limit for each character? What are the Diablo HD MOD max base stats and maximum stats? I used a Sorcerer and his Strength is 48. Which is over the 45 limit. Are the Necromancer and Assassin similar to the Monk and Bard? Is the Barbarian the same?
I was wondering if it is possible to make sure that the Quests such as The Black Mushroom and Lost Treasure give the +3 base attributes during each difficulty, so they are not lost. That is +3 x 4 = 12. 48 extra points total. If a base attribute is max, then will the +3 attributes be applied to the other attributes or not be used by the base stat that is max? e.g.: Strength is 45 max, but the +3 attribute is divided into the dexterity, magic or vitality and those three get the +3 attribute they normally get also? Or only magic, dexterity and vitality get +3 attributes?
Jarulf's Guide to Diablo and Hellfire version 1.62 by Pedro Faria / Jarulf
2.1.1 Starting stats
Each character class has its own starting values for the basic stats. They are listed below. Also listed are which stats are increased and by how much when you gain a level. Apart from those, you also gain 5 ”points” to distribute among your four main stats until they have reached their maximum value. Shrines and some monsters have the ability to alter your stats, too. See appropriate chapters for more information.
Class Strength Magic Dexterity Vitality Life Mana Effect of Level
Warrior 30 10 20 25 70 10 +2 life, +1 mana
Rogue 20 15 30 20 45 22 +2 life, +2 mana
Sorcerer 15 35 15 20 30 70 +1 life, +2 mana
Monk 25 15 25 20 45 22 +2 life, +2 mana
Bard 20 20 25 20 45 35 +2 life, +2 mana
Barbarian 40 0 20 25 70 0 +2 life, +0 mana
1 You don’t get any life or mana when gaining level 50.
2 The Barbarian also gets 1% resistance per level.
2.1.2 Maximum stats
When your stats turn golden they have reached their maximum value and can only be increased by wearing items that increases them further (life and mana never turn golden). The table below lists the maximum stats for each character class assuming a naked character. Note that you don’t get any life or mana when you gain level 50.
Class Max - Strength Magic Dexterity Vitality Life Mana
Warrior 250 50 60 100 316 98
Rogue 55 70 250 80 201 173
Sorcerer 45 250 85 80 138 596
Monk 150 80 150 80 201 183
Bard 120 120 120 100 221 231
Barbarian 255 0 55 150 416 0
The table below also shows the maximum stats, but this time when equipped with items that give the maximum stat increase. Note that it is not possible to reach those maximum values all at once. When two numbers are given the first one belongs to Diablo and the second one to Hellfire. The reason for this is the use of four new unique rings only available in Hellfire. It does not take into account the possibility of the use of two new unique jewelry in Hellfire that move life to/from mana.
Class Max - Strength Magic Dexterity Vitality Life Mana
Warrior
425 / 485 - 225 / 285 - 225 / 285 - 265 / 325 - 796 / 916 - 533 / 568
Rogue
230 / 290 - 245 / 305 - 415 / 475 - 245 / 305 - 681 / 741 - 690 / 718
Sorcerer
220 / 280 - 425 / 485 - 250 / 310 - 245 / 305 - 618 / 618 - 1 196 / 1 216
Monk
385 - 315 - 375 - 305 - 741 - 728
Bard
370 - 360 - 360 - 340 - 761 - 865
Barbarian
490 - 235 - 280 - 375 - 1 091 - 470
Thank you.
I was looking at Jarulf's Guide to Diablo and Hellfire version 1.62 by Pedro Faria / Jarulf. https://archive.org/details/Diablo_Hell ... ide_Jarulf
It says characters have a certain maximum of stats for the base stats and then armor, items, weapons, etc can enhance them.
Is there a limit for each character? What are the Diablo HD MOD max base stats and maximum stats? I used a Sorcerer and his Strength is 48. Which is over the 45 limit. Are the Necromancer and Assassin similar to the Monk and Bard? Is the Barbarian the same?
I was wondering if it is possible to make sure that the Quests such as The Black Mushroom and Lost Treasure give the +3 base attributes during each difficulty, so they are not lost. That is +3 x 4 = 12. 48 extra points total. If a base attribute is max, then will the +3 attributes be applied to the other attributes or not be used by the base stat that is max? e.g.: Strength is 45 max, but the +3 attribute is divided into the dexterity, magic or vitality and those three get the +3 attribute they normally get also? Or only magic, dexterity and vitality get +3 attributes?
Jarulf's Guide to Diablo and Hellfire version 1.62 by Pedro Faria / Jarulf
2.1.1 Starting stats
Each character class has its own starting values for the basic stats. They are listed below. Also listed are which stats are increased and by how much when you gain a level. Apart from those, you also gain 5 ”points” to distribute among your four main stats until they have reached their maximum value. Shrines and some monsters have the ability to alter your stats, too. See appropriate chapters for more information.
Class Strength Magic Dexterity Vitality Life Mana Effect of Level
Warrior 30 10 20 25 70 10 +2 life, +1 mana
Rogue 20 15 30 20 45 22 +2 life, +2 mana
Sorcerer 15 35 15 20 30 70 +1 life, +2 mana
Monk 25 15 25 20 45 22 +2 life, +2 mana
Bard 20 20 25 20 45 35 +2 life, +2 mana
Barbarian 40 0 20 25 70 0 +2 life, +0 mana
1 You don’t get any life or mana when gaining level 50.
2 The Barbarian also gets 1% resistance per level.
2.1.2 Maximum stats
When your stats turn golden they have reached their maximum value and can only be increased by wearing items that increases them further (life and mana never turn golden). The table below lists the maximum stats for each character class assuming a naked character. Note that you don’t get any life or mana when you gain level 50.
Class Max - Strength Magic Dexterity Vitality Life Mana
Warrior 250 50 60 100 316 98
Rogue 55 70 250 80 201 173
Sorcerer 45 250 85 80 138 596
Monk 150 80 150 80 201 183
Bard 120 120 120 100 221 231
Barbarian 255 0 55 150 416 0
The table below also shows the maximum stats, but this time when equipped with items that give the maximum stat increase. Note that it is not possible to reach those maximum values all at once. When two numbers are given the first one belongs to Diablo and the second one to Hellfire. The reason for this is the use of four new unique rings only available in Hellfire. It does not take into account the possibility of the use of two new unique jewelry in Hellfire that move life to/from mana.
Class Max - Strength Magic Dexterity Vitality Life Mana
Warrior
425 / 485 - 225 / 285 - 225 / 285 - 265 / 325 - 796 / 916 - 533 / 568
Rogue
230 / 290 - 245 / 305 - 415 / 475 - 245 / 305 - 681 / 741 - 690 / 718
Sorcerer
220 / 280 - 425 / 485 - 250 / 310 - 245 / 305 - 618 / 618 - 1 196 / 1 216
Monk
385 - 315 - 375 - 305 - 741 - 728
Bard
370 - 360 - 360 - 340 - 761 - 865
Barbarian
490 - 235 - 280 - 375 - 1 091 - 470
Thank you.