Been trying to work out the Mana and Life progression for each class. Recording stats with different equipment at a couple of levels, seems like these are the calculations:
Life=base_life + life_factor x (clevel + Vitality) + HP_boosts
Mana=base_mana + mana_factor x (clevel + Magic) + Mana_boosts
For Warrior
base_life = 18 life_factor = 2
base_mana = 0 mana_factor = 0
For Necromancer
base_life = -20 life_factor = 1.5
base_mana = -45 mana_factor = 1.5
but its a little off.
Mana and HP formulas by class
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- Posts: 23
- Joined: 20 Nov, 2017 1:26
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- Posts: 23
- Joined: 20 Nov, 2017 1:26
Rogue has been nerfed
In D1, the Rogue started out with 45 HP and 22 Mana, then added 2 HP/Vitality and 2 Mana/Magic.
In Belzebub, the Rogue starts out with 31 HP and 54 Mana, but only gets 1.5 HP/Vitality and 1 Mana/Magic. Ouch!
I expected it to be 1.5 and 1.5, since for most characters, HP_factor+Mana_factor=3.0. Why is Rogue only 2.5?
In Belzebub, the Rogue starts out with 31 HP and 54 Mana, but only gets 1.5 HP/Vitality and 1 Mana/Magic. Ouch!
I expected it to be 1.5 and 1.5, since for most characters, HP_factor+Mana_factor=3.0. Why is Rogue only 2.5?
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- Posts: 23
- Joined: 20 Nov, 2017 1:26
Three separate factors for this calculation?
So now i have found Jarulf's guide for D1 and Hellfire. http://www.lurkerlounge.com/forums/thread-12141.html
He shows three factors each for HP and Mana calculations: One for character's stat, one for boosted stat, and one for character's level.
Warrior and Sorceror are simple, all three factors are the same. But for Rogue, the factors are different, 1, 1.5 and 2, for both HP and Mana. Only the last value is usually mentioned, she gets 2 mana and 2 HP per level. But she only gets 1 point of each per base stat (Vit or Mag), and 1.5 of each per boosted stat (from items).
Is this same calculation used in Belzebub?
He shows three factors each for HP and Mana calculations: One for character's stat, one for boosted stat, and one for character's level.
Warrior and Sorceror are simple, all three factors are the same. But for Rogue, the factors are different, 1, 1.5 and 2, for both HP and Mana. Only the last value is usually mentioned, she gets 2 mana and 2 HP per level. But she only gets 1 point of each per base stat (Vit or Mag), and 1.5 of each per boosted stat (from items).
Is this same calculation used in Belzebub?
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- Posts: 23
- Joined: 20 Nov, 2017 1:26
Corrected factors
From another thread, i found there is a manual for this mod. Who knew? Should be pinned, like the updated URL.
It calls the HP/Mana factor for permanent stats, "hardpoints", and the factor for boosted stats, "softpoints". Found a few errors in the factors.
Rogue Mana Softpoints =1.0 (manual says 1.5)
Barbarian HP Per level = 2.5 (vs 2.0)
Necromancer HP Hardpoints = 1.5 (vs 1.0)
(still trying to work out Necro Mana factors)
Having way too much fun working these out
It calls the HP/Mana factor for permanent stats, "hardpoints", and the factor for boosted stats, "softpoints". Found a few errors in the factors.
Rogue Mana Softpoints =1.0 (manual says 1.5)
Barbarian HP Per level = 2.5 (vs 2.0)
Necromancer HP Hardpoints = 1.5 (vs 1.0)
(still trying to work out Necro Mana factors)
Having way too much fun working these out
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