Random questions regarding game mechanics
Posted: 06 Jul, 2017 19:51
1. Can added elemental damage on weapons critically strike?
2. How works "reduces target's %insert type of defence%" unique affix? Does it lower target's phys reduction/ele resist so party members/other damage sources will benefit from it too? Or works same as resistance penetration on rare staves?
3. Is experience gained depends on monster or dungeon level? Is it more efficient to farm higher dungeon levels (aka hell levels/terror's domain) or whichever I have access to on next difficulty (cathedral/catacombs)?
2. How works "reduces target's %insert type of defence%" unique affix? Does it lower target's phys reduction/ele resist so party members/other damage sources will benefit from it too? Or works same as resistance penetration on rare staves?
3. Is experience gained depends on monster or dungeon level? Is it more efficient to farm higher dungeon levels (aka hell levels/terror's domain) or whichever I have access to on next difficulty (cathedral/catacombs)?