Need advice on class building
Posted: 21 May, 2017 17:43
Hello I just found out about this mod yesterday, started playing it and already love it. Only problem is my old experiences with Diablo dont matter in it much, so I have hard time adjusting to this game.
My bigest problem is point alocation at leveling. Usualy when I played warrior (or monk in Hellfire) putting points in all 4 skills was good idea. Every stat had good things about it (Str for items and dmg, dex for chance to hit, magic for spells, vit for hit points). And even as Warrior i had most spells availble in game and some of them were key to stressless playing.
Now i did some research on how to build chars in this mod. And from what I can tell most advices are to put all points in 1 key stat. STR for warriors and barbs. Magic for mages. Dex for Assasssins and rogues. And put all in Vit for necromancer.
Is this really only viable option?
My problem is it seems kinda... uncreative^^ And not very fun. I mean playing warrior without any spells sucks big time. I learned few key ones without spending points in magic (Townportal, Heal) but for now it doesn't look like I ever have enough mana to use them. Advice is to put all points in STR for skills. But they cost mana to. And though mana points grow with lvls so does skill cost (and spellcost) therefore I dont think its possible to use skills much and build char around them anyway... or is it?
At any rate Can someone give some feedback on viable point alocation strategies? Is really putting all in 1 stat only way to fly? I could go with my guts and divide them but if it's pointles I will just waste time because this game seem harder now even without building character wrong way^^
Any good advices for beginer barbs/wariors? any chance of monk ever joining the ranks?^^
My bigest problem is point alocation at leveling. Usualy when I played warrior (or monk in Hellfire) putting points in all 4 skills was good idea. Every stat had good things about it (Str for items and dmg, dex for chance to hit, magic for spells, vit for hit points). And even as Warrior i had most spells availble in game and some of them were key to stressless playing.
Now i did some research on how to build chars in this mod. And from what I can tell most advices are to put all points in 1 key stat. STR for warriors and barbs. Magic for mages. Dex for Assasssins and rogues. And put all in Vit for necromancer.
Is this really only viable option?
My problem is it seems kinda... uncreative^^ And not very fun. I mean playing warrior without any spells sucks big time. I learned few key ones without spending points in magic (Townportal, Heal) but for now it doesn't look like I ever have enough mana to use them. Advice is to put all points in STR for skills. But they cost mana to. And though mana points grow with lvls so does skill cost (and spellcost) therefore I dont think its possible to use skills much and build char around them anyway... or is it?
At any rate Can someone give some feedback on viable point alocation strategies? Is really putting all in 1 stat only way to fly? I could go with my guts and divide them but if it's pointles I will just waste time because this game seem harder now even without building character wrong way^^
Any good advices for beginer barbs/wariors? any chance of monk ever joining the ranks?^^