Change the graphics/sprites for chracters and create new
Posted: 13 Apr, 2017 18:15
I have a idea, I can change/make/adapt some graphics for certain classes and equips (the graphical change when change equipments).
If I make, BrightLord have the intention to put in the mod?
I am reading some guides and this changes can be made. I know, I need to adapt the numbers of frames for animation and colors pallets when adapting from Diablo 2, to not bug colors and not be much more good graphics than the objects from game.
Not, I am not "making Diablo 2 in Diablo 1", I am just trying to make the classes more uniques in graphics and why not adapt the sprites from Diablo 2? I don't see any problem in this.
I am think to make this changes:
PS: ignore quality of imagens, are from Wiki, I will made with the true quality.
PS2: in mind light/medium/heavy graphics changes: armor, helm and shield, this is fixed. The name of base items what will be used is from the Diablo 2, because already sprited for D2, just adapt for D1.
ARMORS DESIGN (Light, Medium and Heavy)
#Necromancer
• Change the repalleted sorcerers graphics for the necromancer from Diablo 2 graphics.
• Light Armor:
Almost without armors, like others sprites of diablo 1.
Helm: no helm like most of diablo 1 characters.
Shield: Large Shield or Preserved Head.
• Medium Armor:
Helm: no helm.
Shield: Kite Shield or Zombie Head.
• Heavy Armor:
Helm: Bone Helm.
Shield: Bone Shield or Demon Head.
• Shields: I am thinking about putting Heads instead of Shields.
If put shields, I am thinking about in Heavy put the Bone Shield (is amazing with necromancer heavy graphics), but Heads are awesome.
Maybe put heads in Light and Medium and let Bone Shield be the shield in Heavy
#Assassin
• Change the repalleted rogue graphics for the assassin from Diablo 2 graphics.
• Light Armor:
Helm: no helm.
Shield: Small Shield.
• Medium Armor:
Helm: no helm.
Shield: Spiked Shield.
• Heavy Armor:
Helm: no helm.
Shield: Gothic Shield.
#Barbarian
• Change the repalleted warrior graphics for the barbarian from Diablo 2 graphics.
• Light Armor:
Helm: no helm.
Shield: Buckler.
• Medium Armor:
Helm: Full Helm.
Shield: Large Shield.
• Heavy Armor:
Helm: Great Helm.
Shield: Tower Shield.
NEW WEAPONS GRAPHICS
Almost every class will receive new sprites using the new weapons introduced in this mod:
ps: xbow = crossbow.
• using one-hands with and without shield (axe, xbow, wand and claw);
• using two-hands (mace, xbow and swords);
• using dual one-hands¹ (sword¹, axe¹, mace¹, crossbows², claws², sword and claw Viz jaq'tar, claw and bag fo Trang-oul's);
• using dual two-hands (mace, sword and axe)³;
• using off-hands (TRANG-OUL'S WING e and again, VIZ JAQ'TAR offhand).
¹ - Dual one-hands sword/axe/mace only Barbarian and Assassin will receive;
² - Dual crossbows is for Rogue and Assassin, and claws only Assassin will receive;
³ - Dual two-hand only Barbarian will receive;
PS: this duals is for a possible future introduction of dual weapon in Barbarian, Assassin and Dual crossbow in Rogue/Assassin.
I know, some things need be changed in game engine, like creating a true weapon class for one-handed: crossbows, axes, claws, wands already have. And two-handed versions like sword, mace and crossbows.
What you guys think about this?
If I make, BrightLord have the intention to put in the mod?
I am reading some guides and this changes can be made. I know, I need to adapt the numbers of frames for animation and colors pallets when adapting from Diablo 2, to not bug colors and not be much more good graphics than the objects from game.
Not, I am not "making Diablo 2 in Diablo 1", I am just trying to make the classes more uniques in graphics and why not adapt the sprites from Diablo 2? I don't see any problem in this.
I am think to make this changes:
PS: ignore quality of imagens, are from Wiki, I will made with the true quality.
PS2: in mind light/medium/heavy graphics changes: armor, helm and shield, this is fixed. The name of base items what will be used is from the Diablo 2, because already sprited for D2, just adapt for D1.
ARMORS DESIGN (Light, Medium and Heavy)
#Necromancer
• Change the repalleted sorcerers graphics for the necromancer from Diablo 2 graphics.
• Light Armor:
Almost without armors, like others sprites of diablo 1.
Helm: no helm like most of diablo 1 characters.
Shield: Large Shield or Preserved Head.
• Medium Armor:
Helm: no helm.
Shield: Kite Shield or Zombie Head.
• Heavy Armor:
Helm: Bone Helm.
Shield: Bone Shield or Demon Head.
• Shields: I am thinking about putting Heads instead of Shields.
If put shields, I am thinking about in Heavy put the Bone Shield (is amazing with necromancer heavy graphics), but Heads are awesome.
Maybe put heads in Light and Medium and let Bone Shield be the shield in Heavy
#Assassin
• Change the repalleted rogue graphics for the assassin from Diablo 2 graphics.
• Light Armor:
Helm: no helm.
Shield: Small Shield.
• Medium Armor:
Helm: no helm.
Shield: Spiked Shield.
• Heavy Armor:
Helm: no helm.
Shield: Gothic Shield.
#Barbarian
• Change the repalleted warrior graphics for the barbarian from Diablo 2 graphics.
• Light Armor:
Helm: no helm.
Shield: Buckler.
• Medium Armor:
Helm: Full Helm.
Shield: Large Shield.
• Heavy Armor:
Helm: Great Helm.
Shield: Tower Shield.
NEW WEAPONS GRAPHICS
Almost every class will receive new sprites using the new weapons introduced in this mod:
ps: xbow = crossbow.
• using one-hands with and without shield (axe, xbow, wand and claw);
• using two-hands (mace, xbow and swords);
• using dual one-hands¹ (sword¹, axe¹, mace¹, crossbows², claws², sword and claw Viz jaq'tar, claw and bag fo Trang-oul's);
• using dual two-hands (mace, sword and axe)³;
• using off-hands (TRANG-OUL'S WING e and again, VIZ JAQ'TAR offhand).
¹ - Dual one-hands sword/axe/mace only Barbarian and Assassin will receive;
² - Dual crossbows is for Rogue and Assassin, and claws only Assassin will receive;
³ - Dual two-hand only Barbarian will receive;
PS: this duals is for a possible future introduction of dual weapon in Barbarian, Assassin and Dual crossbow in Rogue/Assassin.
I know, some things need be changed in game engine, like creating a true weapon class for one-handed: crossbows, axes, claws, wands already have. And two-handed versions like sword, mace and crossbows.
What you guys think about this?