suggestion - alternative potion mechanics
Posted: 24 Feb, 2017 16:49
Mechanic of instantly replenishing Health and Mana whenever you drink potions could be tweak by making each drink vastly increase HP/MP regeneration for short period of time.
f.ex. instead of healing instantly 100 HP after drinking Healing Potion, Character regenerate 5 HP/s over 20s.
Drinking multiple potions could end with regenerate only with highest HP/s ratio.
f.ex. potion A - reg. 5 HP/s over 20s, potion B reg. 20 HP/s over 10s. Player drink 2xA +1x B instantly. Character regain 20 HP/s for 10s, after that regen 5 HP/s over 10s (from potion A). One A potion is wasted, dont benefit hero.
If player drink potion in "delayed" fashion, his regeneration will remain for longer time. Drink potion A, wait 15 sec. , then drink second pot A to prolongate regeneration period by another 20 sec.
f.ex. instead of healing instantly 100 HP after drinking Healing Potion, Character regenerate 5 HP/s over 20s.
Drinking multiple potions could end with regenerate only with highest HP/s ratio.
f.ex. potion A - reg. 5 HP/s over 20s, potion B reg. 20 HP/s over 10s. Player drink 2xA +1x B instantly. Character regain 20 HP/s for 10s, after that regen 5 HP/s over 10s (from potion A). One A potion is wasted, dont benefit hero.
If player drink potion in "delayed" fashion, his regeneration will remain for longer time. Drink potion A, wait 15 sec. , then drink second pot A to prolongate regeneration period by another 20 sec.