Torment gearing for sorcerers - reduce target resistances?
Posted: 01 Feb, 2017 6:49
I've got a clvl 42 Sorcerer that I've gotten into Torment. I've cleared dlvl 1 and have done the butcher and poisoned well quests on dlvl 2.
Just now I thought I'd have another go, probably just get down to dlvl 3, find Leoric and finish that quest off. So I took the waypoint to dlvl 2. I was immediately met by a Poison Enhanted, Cold Enchanted, Lightning Enchanted skeleton captain (immune magic). It seems only fire spells did any damage against him (-15% fire resist, -9% lightning resist, -18% cold resist on my staff). I did the usual job of golem and teleporting around, with elemental drain to do damage. Even with my elemental drain at something like -47% resistances, he was still immune to bone spirit, so I had to do it the long way.
I got him down to about 10% HP and then died, due to close quarters lightning and poison bolts. To get that far I spent about 20 full mana potions. On the first boss I encountered (+ a few trash mobs). This just seems like an obscene amount of resources to spend on a single enemy that I couldn't actually kill. So once I died I just quit in disgust.
It just seems to me like this game is really unbalanced when it comes to sorcs in Torment, since there are very few items that actually reduce elemental resistances in the game, and staves generally cap out at -20%. Having elemental drain always on a 2 minute cooldown, with such a short active duration, is really a drag too.
What actual gearing options work for sorcs in Torment? Are any of the sets actually torment capable, since it seems like Tal Rasha only gives -10% resistance which doesn't seem like enough? Does the entire game revolve around waiting for the elemental drain cooldown to wear off so you can actually damage enemies?
I think I'm probably going to give up at this point because the game is not actually fun, it's just a stupid chore.
Just now I thought I'd have another go, probably just get down to dlvl 3, find Leoric and finish that quest off. So I took the waypoint to dlvl 2. I was immediately met by a Poison Enhanted, Cold Enchanted, Lightning Enchanted skeleton captain (immune magic). It seems only fire spells did any damage against him (-15% fire resist, -9% lightning resist, -18% cold resist on my staff). I did the usual job of golem and teleporting around, with elemental drain to do damage. Even with my elemental drain at something like -47% resistances, he was still immune to bone spirit, so I had to do it the long way.
I got him down to about 10% HP and then died, due to close quarters lightning and poison bolts. To get that far I spent about 20 full mana potions. On the first boss I encountered (+ a few trash mobs). This just seems like an obscene amount of resources to spend on a single enemy that I couldn't actually kill. So once I died I just quit in disgust.
It just seems to me like this game is really unbalanced when it comes to sorcs in Torment, since there are very few items that actually reduce elemental resistances in the game, and staves generally cap out at -20%. Having elemental drain always on a 2 minute cooldown, with such a short active duration, is really a drag too.
What actual gearing options work for sorcs in Torment? Are any of the sets actually torment capable, since it seems like Tal Rasha only gives -10% resistance which doesn't seem like enough? Does the entire game revolve around waiting for the elemental drain cooldown to wear off so you can actually damage enemies?
I think I'm probably going to give up at this point because the game is not actually fun, it's just a stupid chore.