Early Game Chain Lightning
Posted: 11 Dec, 2016 21:54
Hi All,
I've read a few threads on here that contain posts saying things like "chain lightning is OP, CHain lightning is too strong, chain lightning spam clears whole caves in 20s"
or the ever popular: "sorcs can breeze through early to mid game content"
mostly in threads relating to quad immune / resist monsters and how that negatively impacts late game sorcerer play.
I'm not saying those assertions are wrong, I haven't made it to end game content yet. I am struggling to understand when (what level of sorc / spell level) this CL spam becomes viable. Could a few of you please help explain this to me? I've just got chain lightning and the damage on it seems absolutely terrible:
18 mana for max 3 beams that do 3-6 damage per second for 0.3s. (according to the tooltip, anyway). When I use it I find I need to cast it 5-8 times to kill mobs that I 1-2 shot with regular lightning.
things like basic goatmen archers, skeleton archers and plain overloards take multiple hits to drop with CL, whereas one bolt of regular lightning drops them instantly (and whatever was behind them too).
Is there something wrong with the damage scaling that makes higher levels of the spell cranking out absurd dps compared to other spells?
when you start seeing monsters with lightning resistance (or god forbid immunity) I presume that this DPS inefficiency gets worse, not better.
There seems to be more efficient / situational AOE spells available. (lightning, guardian, firewall, lightning wall to name a few early game spells).
Or is it simply the case that I'm playing the class wrong? I typically run around with lightning on left click and firewall on right click with mana shield up and I hit darkpact on cooldown, chug pots as needed and swap to either firebolt for single target or guardian when i'm able to break LOS and put it through a door or around a corner and I'll swap to circle of ice when I'm trying to kite and things are hot on my tail.
That's pretty much all I'm using in combat right now. every time I try experimenting with chain lightning I come away from the experiment completely underwhelmed.
Am I supposed to run around the whole level, gather up every mob, pack them all into one room and then spam CL? That seems like a lot of effort and risk.
Although I am only level 19. maybe if I had 1,500 mana instead of 350 then spamming CL would be viable?
Since I've put almost all my points into magic (for the mana shield skill) I see the mana pool as both my Health and my Ammo. spamming CL drops that so damn fast it scares me.
Sorry for being a noob guys, any advice would be greatly appreciated.
-Exo
I've read a few threads on here that contain posts saying things like "chain lightning is OP, CHain lightning is too strong, chain lightning spam clears whole caves in 20s"
or the ever popular: "sorcs can breeze through early to mid game content"
mostly in threads relating to quad immune / resist monsters and how that negatively impacts late game sorcerer play.
I'm not saying those assertions are wrong, I haven't made it to end game content yet. I am struggling to understand when (what level of sorc / spell level) this CL spam becomes viable. Could a few of you please help explain this to me? I've just got chain lightning and the damage on it seems absolutely terrible:
18 mana for max 3 beams that do 3-6 damage per second for 0.3s. (according to the tooltip, anyway). When I use it I find I need to cast it 5-8 times to kill mobs that I 1-2 shot with regular lightning.
things like basic goatmen archers, skeleton archers and plain overloards take multiple hits to drop with CL, whereas one bolt of regular lightning drops them instantly (and whatever was behind them too).
Is there something wrong with the damage scaling that makes higher levels of the spell cranking out absurd dps compared to other spells?
when you start seeing monsters with lightning resistance (or god forbid immunity) I presume that this DPS inefficiency gets worse, not better.
There seems to be more efficient / situational AOE spells available. (lightning, guardian, firewall, lightning wall to name a few early game spells).
Or is it simply the case that I'm playing the class wrong? I typically run around with lightning on left click and firewall on right click with mana shield up and I hit darkpact on cooldown, chug pots as needed and swap to either firebolt for single target or guardian when i'm able to break LOS and put it through a door or around a corner and I'll swap to circle of ice when I'm trying to kite and things are hot on my tail.
That's pretty much all I'm using in combat right now. every time I try experimenting with chain lightning I come away from the experiment completely underwhelmed.
Am I supposed to run around the whole level, gather up every mob, pack them all into one room and then spam CL? That seems like a lot of effort and risk.
Although I am only level 19. maybe if I had 1,500 mana instead of 350 then spamming CL would be viable?
Since I've put almost all my points into magic (for the mana shield skill) I see the mana pool as both my Health and my Ammo. spamming CL drops that so damn fast it scares me.
Sorry for being a noob guys, any advice would be greatly appreciated.
-Exo