Maximum magic and spell levels
Posted: 23 Aug, 2016 16:09
After finding most of the unique and set items and after a lot of crafting I think I can finally tell what is the maximum magic that can be reached by the Sorcerer and consequently what are the maximum spell levels that can be learned. If I missed something I would really appreciate any corrections! (in particular at http://awake.diablo1.eu.org/question-ab ... t1449.html ROLpogo claims to have reached 1070 magic with the Rogue which I consider impossible).
Character:
35 magic at level 1
59 * 5 = 295 magic for 59 level ups from level 1 to level 60
4 * 3 = 12 magic for Lost Treasure quest on 4 difficulties
4 * 3 = 12 magic for Black Mushroom quest on 4 difficulties
4 * 5 = 20 magic for The Infestation of the Worms quest on 4 difficulties
4 * 5 = 20 magic for The Island of the Sunless Sea quest on 4 difficulties
makes 394 magic in total.
Potions and shrines:
40 magic from Elixir of Magic on level 60 (10 + lvl / 2)
35 magic from Eerie Shrine on level 60 (5 + lvl / 2)
60 magic from Fountain of Tears on level 60 (lvl)
makes 135 magic in total.
Gear:
Armor: Nightscape: +60 magic on level 60 (lvl) and +12 to all attributes = 72 magic
Ring: Spellweaver's or Arch-Mage's Ring: +60 magic and +20 to all attributes = 80 magic
Ring: Spellweaver's or Arch-Mage's Ring: +60 magic and +20 to all attributes = 80 magic
Amulet: Spellweaver's or Arch-Mage's Amulet: +60 magic and +20 to all attributes = 80 magic
Weapon: Vile Caduceus: +60 magic on level 60 (lvl) and +12 to all attributes = 72 magic
Helm: Spellweaver's or Arch-Mage's Helm: +50 magic and +11 to all attributes = 61 magic
Belt: Spellweaver's or Arch-Mage's Belt: +50 magic and +11 to all attributes = 61 magic
makes 506 magic in total.
Altogether we get 1035 magic.
I can confirm:
+53 magic and +20 to all attributes in a single Spellweaver's Ring and +60 to magic and +20 to all attributes in separate rings
+56 magic and +15 to all attributes in a single Arch-Mage's Amulet and +60 to magic and +20 to all attributes in separate amulets
+49 magic and +7 to all attributes in a single Arch-Mage's Helm and +50 to magic and +11 to all attributes in separate helms
+45 magic and +7 to all attributes in a single Arch-Mage's Belt and +50 to magic and +11 to all attributes in separate belts
I am uncertain about the weapon because it might be possible to get more than 72 magic from a one-handed weapon and a shield. Lidless Wall gives +30 magic and the best one-handed rare weapon that I found gave +20 magic and +15 to all attributes. Can anybody confirm more for either a one-handed weapon or a shield? I can imagine that there might be rare shields and one-handed weapons that give +20 magic and +20 to all attributes which would give 80 magic in total pushing the possible total magic to 1043. But maybe I am wrong and there is even better rare or crafted shields or weapons?
In any case, the learnable spell needing the highest magic is Golem lvl 15 which needs 1018, but this can be reached easier by the Horazon's Sanctum quest. Apart from that, the second highest magic is needed by Meteor Cluster lvl 15 which needs 955. It is impossible to learn:
Frozen Orb lvl 15: 1082 magic
Nova lvl 15: 1082 magic
Teleport lvl 14: 1111 magic
Apocalypse lvl 12: 1092 magic
Blizzard lvl 14: 1111 magic
Immolation lvl 15: 1082 magic
Character:
35 magic at level 1
59 * 5 = 295 magic for 59 level ups from level 1 to level 60
4 * 3 = 12 magic for Lost Treasure quest on 4 difficulties
4 * 3 = 12 magic for Black Mushroom quest on 4 difficulties
4 * 5 = 20 magic for The Infestation of the Worms quest on 4 difficulties
4 * 5 = 20 magic for The Island of the Sunless Sea quest on 4 difficulties
makes 394 magic in total.
Potions and shrines:
40 magic from Elixir of Magic on level 60 (10 + lvl / 2)
35 magic from Eerie Shrine on level 60 (5 + lvl / 2)
60 magic from Fountain of Tears on level 60 (lvl)
makes 135 magic in total.
Gear:
Armor: Nightscape: +60 magic on level 60 (lvl) and +12 to all attributes = 72 magic
Ring: Spellweaver's or Arch-Mage's Ring: +60 magic and +20 to all attributes = 80 magic
Ring: Spellweaver's or Arch-Mage's Ring: +60 magic and +20 to all attributes = 80 magic
Amulet: Spellweaver's or Arch-Mage's Amulet: +60 magic and +20 to all attributes = 80 magic
Weapon: Vile Caduceus: +60 magic on level 60 (lvl) and +12 to all attributes = 72 magic
Helm: Spellweaver's or Arch-Mage's Helm: +50 magic and +11 to all attributes = 61 magic
Belt: Spellweaver's or Arch-Mage's Belt: +50 magic and +11 to all attributes = 61 magic
makes 506 magic in total.
Altogether we get 1035 magic.
I can confirm:
+53 magic and +20 to all attributes in a single Spellweaver's Ring and +60 to magic and +20 to all attributes in separate rings
+56 magic and +15 to all attributes in a single Arch-Mage's Amulet and +60 to magic and +20 to all attributes in separate amulets
+49 magic and +7 to all attributes in a single Arch-Mage's Helm and +50 to magic and +11 to all attributes in separate helms
+45 magic and +7 to all attributes in a single Arch-Mage's Belt and +50 to magic and +11 to all attributes in separate belts
I am uncertain about the weapon because it might be possible to get more than 72 magic from a one-handed weapon and a shield. Lidless Wall gives +30 magic and the best one-handed rare weapon that I found gave +20 magic and +15 to all attributes. Can anybody confirm more for either a one-handed weapon or a shield? I can imagine that there might be rare shields and one-handed weapons that give +20 magic and +20 to all attributes which would give 80 magic in total pushing the possible total magic to 1043. But maybe I am wrong and there is even better rare or crafted shields or weapons?
In any case, the learnable spell needing the highest magic is Golem lvl 15 which needs 1018, but this can be reached easier by the Horazon's Sanctum quest. Apart from that, the second highest magic is needed by Meteor Cluster lvl 15 which needs 955. It is impossible to learn:
Frozen Orb lvl 15: 1082 magic
Nova lvl 15: 1082 magic
Teleport lvl 14: 1111 magic
Apocalypse lvl 12: 1092 magic
Blizzard lvl 14: 1111 magic
Immolation lvl 15: 1082 magic